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Kel Solaar
11 November 2007, 10:21 PM
Hi Thomas,

can I see an excerpt of the output window too. ie. the options part.


Hi max! Yeah i'll post this monday, it's a scene from my workplace, so i don't have it here.

Hey Thomas
would you be so kind to show us how we can actually get the passes out from MR buffer and how to set it up

thanks in advance
Yup hoy, i'm currently changing flat so i can't do it this weekend, but monday ill post a sample scene :)

11 November 2007, 09:31 AM
As I can see Maya native shaders ready for passes. Just view mayabase.mi. Maya's shaders split out many passes like mia_material, but no way to store it to buffers. And no additional outputs(from shaders) in Maya gui.

Yes, I am aware, the structs are all in place:


# Blinn
declare shader
struct {
color "outColor",
color "outGlowColor",
color "outMatteOpacity",
color "outTransparency",
# BRDF components.
color "outAmbient",
color "outIncandescence",
color "outIrradiance",
color "outDiffuseShadowed",
color "outDiffuseNoShadow",
color "outShadow",
color "outSpecularShadowed",
color "outSpecularNoShadow",
color "outReflection",
color "outRefraction",
color "outScatter",
color "outOpacity"

but no way to generate those and the custom ones except if there is a way with some dynamic attributes... I wouldn't be surprised if there is, I know the "style"...

Is there someone that knows how to output passes from these native maya shaders?

11 November 2007, 03:17 AM
I'm not getting floating point framebuffers with anything other than EXR right now. Fair enough. . .I'll live but geez. :rolleyes:

03 March 2008, 08:06 PM
Support for input of DDS files: mental ray for Maya now supports input of the .dds format.

Does it mean that Maya 2008 can render .dds format under mental ray or any renderers? I use maya 8 now but it can't render .dds format at all.

03 March 2008, 09:58 PM
That typically means mental ray only. I don't think Autodesk has future plans for the Maya Software renderer.

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03 March 2008, 09:58 PM
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