View Full Version : stray points - a common question I'm sure

09 September 2007, 07:54 PM
I am a new maya user (XSI verteren) and I am learning enveloping. How do a deal with stray points? There are points that just won't seem to envelope to the character. In XSI I know how to deal with this but there is something I'm not getting.

Please help.


09 September 2007, 12:37 AM
The very first thing I would check would be the Bind Method and Dropoff Rate you used when initially binding (Skin->Bind Skin->Smooth Bind->Option box). If your verts are too far away from a joint when binding they may not necissarily get a weight.

Next I would go in and paint (Skin->Edit Smooth Skin->Paint Skin Weights Tool->Option box) that stray vert's weight 100% to a specific joint and make sure it really is bound. Then smooth from there.

Should that fail, I have written a script that copies joint weights from one vertex to another.

1)source the script
2)type jpCopyPointWeights
3)select a "good" vert - one whose weighting you like
4)click "store"
5)select the "bad" stray vert
6)click "paste"

After that I'd have to see the file to diagnose the problem.

Hope this helps.

09 September 2007, 01:08 AM
thank you,

I'll give that a try

CGTalk Moderation
09 September 2007, 01:08 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.