Have rigged and skinned a human(ish) character and am trying to use the skin morph modifier. On areas like the knee this is straight forward enough because the knee only bends one way. With the shoulder however there are 2 directions the bone can move in. Do I need to set up 2 morphs on the upper arm bone or is there a setting in the properties to cover this? Also what is the best way to deal with the situations where the morphs cross?
Hope I'm making sense but am still in my first year with max.
Hope you can help.