View Full Version : possible to write a custom procedural texture...?

09 September 2007, 06:11 AM
Iíve been looking at scripted materials and textures in max 9 and I just want to confirm what I think is bad news:

Is it possible to write a fully custom scripted texture plugin in maxScript that doesnít save out to bitmaps?

Meaning... Iíd like to draw into a bitmap Ė whatever I want based on other stuff in the scene Ė and apply that bitmap to my pluginís diffuse slot at a given frame and Iíd like this to update dynamically...

As far as I can tell, the only way to do this is to run a script before rendering that saves out a series of files, but given the number of objects thatíll have this texture in my scene, this is a hugely clunky option.

Please, someone tell me Iím wrong and that thereís something simple Iíve overlooked. If not, I think Iím going to have to dive into mentalRay shaders.

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09 September 2007, 06:11 AM
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