View Full Version : Physical Sky NOT casting Transparent shadows

09 September 2007, 06:16 PM
I have just placed a couple of PFX tree in my scene . I am having trouble with physical sky casting shadows . Is this a known problem . I have tried using lambert , blinn and mia materials

Maya procdedural textures seem to render ok in the transparency map .

09 September 2007, 06:46 PM
Try changing the primary renderer to raytracing.


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09 September 2007, 06:46 PM
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