09 September 2007, 01:49 AM
Flame Flint and Inferno are effectively the same only with different hardware. All are top end HardDrive based compositors which offer pretty insane performance and are designed to work in a live client session setting. They can do just about everything in one package: 3D Tracking, roto, the whole works.
Smoke is pretty much Flame but also an online NLE and conform application.
Combustion is a RAM based compositor. Layer based (like AE) although it has a node like interaction view.
FFI and Smoke cost ~$100,000 or more when you include the Stone RAID arrays.
Combustion is <$1000
09 September 2007, 01:50 AM
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