View Full Version : fur problems

04 April 2003, 12:59 PM
hi all.

Im having problems with rendering fur on an animated character. The fur flickers and differs from frame to frame. I'm pretty sure this is caused by some kind of equalizer-map-problem, but im not able to solve it. Does anyone have any experience with maya fur and character animation? I've generated an equalizer-map (iff-file) from "advanced fur rendering", but it wont generate equalizer-files for the entire sequence. Isnt it supposed to?
It just generates one tmp_equalizer-map and then halts. Am i missing something here? Any ideas?


04 April 2003, 04:11 PM
Hi lagavulin. I don't have an answer to your problem. I was browsing the forums and came across your avatar name. Just wanted to let you know it's my favorite scotch, too!


04 April 2003, 08:38 PM
I can tell you're a man of good taste StN. I'll send you a bottle of 15-yrs old if you'll give me an answer to my problem.

:beer: :beer:

04 April 2003, 09:55 PM
a bottle of lagavulin for the answer. Jeez. I wish knew something about fur. Someone help this guy and claim the prize!

04 April 2003, 04:30 PM
Select read equalizer maps in fur render options section in fur globals

04 April 2003, 06:16 PM
Which geo type do you use?

Nurbs or poly?

04 April 2003, 10:28 AM
Since Lagavulin has been very busy trying to get that fur to render properly, he hasn't followed this thread up. And since I work on the same project as he is, and by the way think CGtalk is a great database for CG-knowlege, I might as well tell you guys how we solved it.

We where using a poly-proxy model for animation and had the fur attached to the smoothed version. The fur flickered because of the polysmooth-node still being in the history. To fix this we deleted history from the smoothed version and used a wrap deformer instead. This made things much slower and RAM peaked at over a GB, but it worked...

Edit: typos

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