View Full Version : Project Wachowski RECRUITING

07 July 2007, 10:40 PM
I am pleased to anounce that I'm in the pre-production stages of turning Ted McKeever's short graphic story, 'A Life Less Ordinary' into a 3D animation. It tell's the story of Tiera who was offered the opportunity to find out the truth, and the answer to the question, 'what is the matrix?' However, instead of choosing freedom and accepting the red pill she chooses the blue pill. Her regrets are a thousand fold and now she lives a life of irrevocable of self-persecution and self-doubt at her own cowardice.

The original drawings show a decaying and gritty world, something feels very intrinsically real about them, and this will be reflected in the animation, with all the models being high-poly and the textures high resolution (1024x768). The animation will not be mocap based however it will be based on the movements of real people. The animation will have a running time of 6-8 minutes and will be rendered in three versions, at 800x600 and 1024x768 respectively, and the other at 1920 x 1080 (high definition), as this will allow for greater distribution range and I'm pretty sure it will be the only project at Ravensbourne 3D to be produced with high-def in mind.

If anyone is interested in helping on this project I'm only interested in people who are committed and professional. I'm looking for an experienced animator and rigger above all else.

You can find the full announcement at

Updates to follow soon....

07 July 2007, 05:06 PM
A screenshot of the primary location has been finally posted at

It took two weeks to design and model, coming in at over 13,000 polygons, it is a highly detailed model of the hotel where our story's central character lives, the White Rabbit Hotel. It's architecture is based on the 1920's buildings in Chicago, and is very old and run down (when textured). At the moment the fire escape systems are in construction and will be added to the model shortly. The whole model has been constructed to scale so that for certain render passes we can pass straight through one of the hotel windows straight into Tiera's room as once seamless shot.

If you're interested in joining in on this project, you should first get a copy of the graphic short, that can be found in 'The Matrix Comics - Vol.1'. Once you've read the story just leave a message on my blog's guestbook with your contact details and a brief description of what you can and would like to do, and I'll get back in touch with you as soon as possible.

08 August 2007, 11:23 PM
I've finally started on some of the major RnD for this project, starting with the nCloth simulations. I've started by creating a dynamic pair of curtains on a rail, which will be able to slide back and forth to simulate being opened and closed. I am experiencing some problems with saving the simulation calculations via file caches for future playback for some reason, so if anyone has any experience with nCloth caches or baking etc please let me know asap.

Visit my project blog ( to view the complete update and screenshots. More on the way.

08 August 2007, 07:12 PM
It's official ladies and gentleman, today I received official approval from Burlyman Entertainment ( to develop Ted McKeever's short story 'A Life Less Ordinary' into a non-commercial animation project. I was really afraid that they would say no and act like the usual money hungry corporation, but they didn't. They've proven that it's possible.

Thanks Burlyman - you've made a believer or me and I hope that this project makes you proud.

08 August 2007, 12:09 AM
Images not working :(, maybe it's just me?

08 August 2007, 06:56 AM
I am seriously interested in the project and would like to know its details.
Can contribute on both animation, rigging and other areas of the pipeline. You can check out my site...

08 August 2007, 08:17 AM

Thanks for the interest, and very shortly I'll be contacting you all individually concerning what you guys may be interested in doing. Concerning the blog, this is a recurring problem. Whenever the pictures are showing as little white spaces with red X in the top left just refresh the page.



08 August 2007, 09:50 PM
I've just basic low polygon modeling work on Tiera's body. You can view screenshots at the blog.

I would like to announce the recruitment of our newest member to project: Wachowski - ChaoticReality. ChaoticReality has joined us at a pivotal stage of pre-production will be great asset to the project I'm sure.

Thanks for joining us!

08 August 2007, 09:29 PM
Yet another model for main floorplan external stage has just finished construction - introducing the Church of the Resurrection.

This church is inspired, in part, by the church that haunts the dreams of the Al Simmons,aka Spawn, in Ted McFarlane's epic graphic novels of the same name. Gothic and imposing, this church represents something of the spiritual trials that our central character is suffering.

Read the full story and see new screenshots at

08 August 2007, 02:09 PM
your photos do not show on your blog

why not get a photobucket account and paste the url in

like this

08 August 2007, 06:26 PM
New storyboard thumbnails have now been added to the blog, depicting the opening shots of the animation. Go online to to view the basic storyboard. At the moment we're also needing to recruit more specialised people to the project - so if you're interested then by all means contact us at ( or leave message here or on the guestbook on the blog.

We need the following people;

ZBrush Model and Texture Artist - Required for high polygon detail work on architectural and organic structures.

3D Environments Modeller - Required for modelling buildings, cars and general floorplan construction for external scenes.

08 August 2007, 06:31 PM
We need to recruit the following personnel for our project. For more information please visit our previous announcement (

We need the following specialists;

ZBrush Artist - required for detail and texture work on organic and architectural objects.
Texture Artist - required for high resolution texture work.
Environments Modeller - required for modelling external environmental stages and scenes.

Please respond by either replying to this post; or leaving a message in the guestbook on Please only respond if you're experienced and dedicated.

Many thanks.

08 August 2007, 09:21 PM
You're thread is not that large where you can't put your recruitment announcements in the same thread. I've merged the two together.

11 November 2007, 11:11 PM
Hi All

Finally an update concerning this project. If you check out the project blog you can see that Tiera's room is slowly nearing completion and test renders of a lighting test have just gone online, as have renders of our first purchasable content - an animatable custom shader. At the moment we're looking at the next few months for completion of all assests for Tiera's room with texturing starting next year potentially. A story synopsis has also gone online. For anyone interested we are still looking for the following people to join the project;

2x Animators (Character and Environmental)
1x Modeler (Maya and ZBrush)
1x Texture Artist (Photoshop CS Extended)

Everyone who joins will receive shares within the company thats is being formed upon completion and release of this animation project, so that they may receive a share of our future project (codenamed: project: Genesis Directive)

11 November 2007, 11:38 PM
The script is finally underway, and revisions are on-going. You can view the script online now: (

11 November 2007, 09:13 AM
Hey PantherX!

I'm intressed to join if you still need environments modeller?
I'm working with Maya, and at the moment I'm learning Zbrush.



11 November 2007, 07:22 PM
Hello ..

ill check ur blog like a week ago i think ur project has a lot of potential and i love the matrix and animatrix movies .. i have one and 1/2 year of experience i do mostly lighting and rendering at the challenges here at cgtalk and modeling too im into env creation not characters yet.. i dont have a gallery online but i got some renders and wip models i can send u if u consider as a secondary modeller mostly i can get busy at the end of january and beyond ..

Nice project congrats :thumbsup:

11 November 2007, 06:37 AM
Hi All

The last few days have been real busy for the guys at T3rminal Kaos because we're consolidating new personnel who have joined, and have just released another lighting test and a teaser poster. So to check out these and other updates then visit

11 November 2007, 02:12 AM
Check out the blog at click on the link ( to see the latest update. Tiera’s Apartment has had new assets added and the lighting has had another tweak. Also check out the new look T3Kaos logo.

12 December 2007, 10:35 PM
Finally I've managed to start texturing Tiera's room. As you can see from the renders onsite, its starting to take form. All the textures are being pre-baked to the vertices to engage better shading.

For screenshots and more info visit

12 December 2007, 10:31 AM
Finally, the first animatic has gone online. A brief animatic flythrough of Tiera's apartment has been created so that we can get an idea scope and spacing, it allows us to see proportionality throughout and where any deadspace may be.

Merry Christmas Everyone!

01 January 2008, 03:02 AM
We've launched the new year 2008 with the first in a range of publicity materials for this project. Visit to see the new t-shirt design. If you want to order one simply send an email to ( and we'll take it from there!

Happy New Year Everyone!

01 January 2008, 08:36 PM
Finally, we've not only launched our first e-Store ( but we've also released our first test animation of scene one. Enjoy everyone. Also don't forget to visit our awesome new e-Store ( to pick up customised goodies.

01 January 2008, 09:23 PM

Im really intrested in the project. I working with 3ds max and I can do many things in maya now but I'm still learning it i have basci skills with Zbrush. I really want to work with the team. I hope you can give me something.

01 January 2008, 06:40 PM
T3Kaos Online will be going offline for a short period while the entire organisation goes through a complete overhaul. We will be relaunching in a few weeks with a new look and a huge range of services and products that will help the indie and hobby developer alike.

project: Wachowski will be going through a temporary hietus also while we concentrate on our new launch animation - Dumas - !

See you all soon on the other side!

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