View Full Version : Tomcat Toonshader, where art thou?

Wigaru Wiyamoto
04 April 2003, 05:53 AM
Late last year came Tomcat Toonshader ( from out of nowhere. It was cool, fast, and had lots of potential.

Then POOF! Nothing. Website is never completed, the people behind it stop responding to emails. What a tease, I was really looking forward to using it for an upcoming project, and now I gotta look for something else. :shrug:

04 April 2003, 06:04 AM
yeah.. if they fold they should atleast open source it eh..

04 April 2003, 06:50 AM
Why are can't you use it for your project as is? I think there is a workaround for batch rendering posted on highend3d for the batch problem. (I haven't tried it yet)

highend3d work around thread (,2&Board=mayarender&Number=135517&Search=true&Forum=All_Forums&Words=tomcat&Match=And&Searchpage=0&Limit=25&Old=1year&Main=135517)

Wigaru Wiyamoto
04 April 2003, 08:05 AM
Oh, I'm sure getting around the batch rendering problem wouldn't be too difficult, however I wouldn't want to do that if they're still planning a commercial release, as that'd basically be piracy.

Then again I don't even know if I can afford the planned commercial version, since there's NO information on it. :rolleyes: I'm basically ruling it out and moving on I guess. :annoyed:

04 April 2003, 09:40 AM
I had an e-mail from Patrick the other day, about my nprShader, raising the possibility of a collaboration. I replied that I thought that was a great idea considering that our work's similar in a lot of ways. Since then he hasn't got back to me. :shrug:

Wigaru Wiyamoto
04 April 2003, 10:21 AM
Ah, well, that's something. But really, I'm happy with the shading results from the ramp shader, I just want a good method of getting ink/outlines. Although Zelda: The Wind Waker proves you can get good results without any inking at all.

04 April 2003, 10:01 PM
Wigaru, if everything goes well, I should have a first Alpha of NPR for Maya out in a fortnight or so. It won't be able to do a hell of a lot, but it will be able to do nice inking/outlines. I'll keep everyone posted

Wigaru Wiyamoto
04 April 2003, 12:21 AM
Yeah, I'm very interested in your project too, playmesumch00ns. :thumbsup:

Maya Ayanami
04 April 2003, 07:44 PM
have you seen the toon shader that the brazil renderer can do.
all I can say is that it is exreamly cel shade realistic. with mayas toon shade technique the inking is all screwed up and animations still look 3d(you can see this in the too shader video on the A|W website that teaches you to make it).

too bad brazil is only available for max. I have heard that brazil is much better than render man. and brazil is only around 1200 dollars and has even has a sss simulated shader i believe.
and renderman. why the hell is it so expensive. isn't it about $1000 more expensive than maya.

Wigaru Wiyamoto
04 April 2003, 01:14 AM
Yes, the suggested method of getting ink outlines with the ramp shader is well known to be useless with anything that isn't a sphere. Hence my interest in Tomcat, which gives me great results.

04 April 2003, 08:54 AM
Has anyone tried Inkworks?

05 May 2003, 10:27 AM
It's just been updated on highend3d (

Noticed it now supports Nurbs, Polys and Sub-D's

Tomcat gallery (

Tomcat homepage (

Wigaru Wiyamoto
05 May 2003, 08:22 PM
Awesome, $79 is a steal.

05 May 2003, 04:13 AM
Originally posted by Maya Ayanami
I have heard that brazil is much better than render man.
that sounds like uber-bullshit... brazil may be better for the newbish lazy butt muncher, but render man and its scripted materials, shadowing, etc.... I dont think there is a contest.

Maybe im wrong (prolly not tho:D)

05 May 2003, 02:23 PM

Although we certainly wouldn't claim superiority as each renderer has its own merits, I don't think I can agree with your statement either.

After all, you may one day work for one of these alleged 'newbish lazy butt muncher[s]' (

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