View Full Version : Mib_cie_d removes shadowing ?

08 August 2007, 08:27 PM
I just read somewhere about the Mib_cie_d light shader.
So I created one, then connected as 'default' to my directional light , which simulates the sun coming through a window.
I render, the color is ok but the shadows are gone. It's just seems like a light casting directly on the floor, as if the walls and roof didnt't exist...

how's that work ?

08 August 2007, 09:37 PM
Are you using it as a light shader? if yes thats the problem.

Connect the mib_cie_d to the light color slot of a directional light.

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08 August 2007, 09:37 PM
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