View Full Version : Vibrating Particles, another question
08 August 2007, 01:30 PM
Ok, a couple weeks back I asked in the main forum how I could make a "vibrating" particle. the answer worked well, I Shape Instance'd a sphere with Xform modifier, the gizmo of Xform then had noise position, worked great. Untill My Pflow started getting a little complex, Find Target, Lock/Bonds etc, and my system started getting REALLY slow on the updates. I started messing with my pflow to speed it up and found it was the instanced spheres, when i switched the Shape Instance to Shape Plus spheres, everything sped WAY up (8 minute render time to 6 seconds). So my question is, is there a better way to do vibration, that does not use Shape Instancing.