View Full Version : Toni Bratincevic, "Bounded by Destiny" shading network
08-28-2007, 09:47 AM
sorry to bother, but i don't know what to do with this so please help me!
Toni Bratincevic has a tutorial in 3d Total Texture Vol: 6 in which he describes the techniques used to create " bounded by destiny" but i can't underestand the shading network ...
1- might you help me to find which connection is which and which channels are connected to each other?
2- other question might be what is the dirtmap1 node here and what it does?
3- the projection of the dirtmap is used to apply dirtmap over the object with the same material , am i right ?
i mean if one object has a lambert and another a blinn the projection would work for both ...
thank you in advance
08-28-2007, 08:22 PM
if you mouse over those little connections - the hypergraph will tell you what nodes are going into what...
Instead of the dirtmap shader you would now use mib_amb_occlusion. It's purpose is to darken the surfaces depending on how close they are to neighboring surfaces (including themselves). To put it another way it "adds dirt" to the corners and crevices.
08-29-2007, 03:16 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.