View Full Version : 3d Sculpting Workshop - Old Age

Pages : [1] 2 3

08-28-2007, 12:30 AM
August 28, 2007 - September 28, 2007

Welcome to the Anatomy Forum's 3D sculpting workshop!

This workshop is open to any 3D scultping medium and style. Some informal moderation will be provided by Magdalena Dadela and Rebecca Kimmel however, the purpose of the workshop is for every participant to interact with and informally critique other artists’ work.

The goal of the workshop is to complete a finished piece - either a master copy or an original work within a month!
NOTE: The paintings are just a suggestion if you don't have any ideas of your own :)


1. Sculpt a character according to the theme of the workshop - SCULPTING OLD AGE! It doesn't have to be a copy of a painting or a sculpture - the choice is yours!

2. You can use a ready made/downloaded base mesh but the sculpting work has to be done entirely during this workshop - no previously started sculpts will be allowed! Should you use another artist's base mesh please give credit.

3. You may create a portrait or a whole figure. The idea is to give it your best and
try to create as accomplished a piece as possible. Consider the time restraints - you have only 1 month!

4. You may use any style and interpretation you want - as long as it does adhere to the theme of the workshop and is tasteful, respectful and for the purpose of study of human anatomy.

5. You may use any 3D sculpting software you have access to :)

6. If you decide to create your own character - it is suggested that you post any major references you will be using and give credit where it is due.

7. The moderators will be offering occasional comments but the main focus of the workshop is for the artists to critique each other's efforts So post your WIPs and be courteous and polite while answering to other people's posts.

8. Please, limit the size of your images to 800px in width.

9. You are welcome to post your work in your personal anatomy sketchbook as well as this thread.




Peter Paul Rubens (1577 - 1640)
Study of the Head of an Old Man

image link (


Jean-Jacques Caffieri (1725-1792)
Bust of Jean-Philippe Rameau

image link (


Albrecht Dürer (1471-1528)
Head Of An Old Man

image link (


Guido Reni (1575-1642)
Portrait of an Old Woman

image link (


Rembrandt van Rijn (1606-1669)
Portrait of an Old Man

image link (


Rembrandt van Rijn (1606-1669)
Portrait of an Eighty-Three-Year-Old Woman

image link (


Marcantonio Bassetti (1588-1630)
Portrait of an Old Man with Book

image link (


Gerrit Dou (1613 - 1675)
Old Woman Reading a Lectionary

image link (


Igor V. Babailov (1965 - )
Old Man with a Cane

image link (


Gabriel Metsu (1629-1669)
Old Woman Meditating

image link (


Camille Felix Bellanger (1853-1923)
Old Man

image link (


Jacob Jordaens (1593-1678)
Head of an Old Woman

image link (


Marcantonio Bassetti (1588-1630)
Portrait of an Old Man with Gloves

image link (


Gerrit Dou (1613 - 1675)
Portrait of an Old Woman

image link (


Alessandro Vittoria (1525-1608)
Ottaviano Grimaldi

image link (


Jean-Baptiste Carpeaux (1827-1875)
Portrait of an Old Woman

image link (


Nicolas Maes (1632-1693)
Old Woman Dozing

image link (


Hubert von Herkomer (1849-1914)
Drawing of an Old Man

image link (


Rembrandt van Rijn (1606-1669)
Portrait of an Old Man in Red

image link (


Leandro Bassano (1557-1622)
Portrait of a Widow at her Devotions

image link (

sources of the images: (

08-28-2007, 12:58 AM
Awesome stuff, thank you for running this Workshop Magda. :)

EDIT - For those who wish to be made aware of future workshops, please feel free to subscribe here (

Also, anyone who participates here is free to create their own 3D Sketchbook thread if they wish here (by no means is this required):

Personal Anatomy & Sketchbook Threads (

Please post all your WIP for this Workshop to this Workshop thread, and you may also wish to post it to your Sketchbook thread, should you wish to create one. :)

08-28-2007, 01:19 AM
Thanks Rebeccak!

Just to be clear - the workshop is open to anybody who loves sculpting - no matter if you're a pro or just starting! It's the best way to improve your skills and have fun! :thumbsup:

08-28-2007, 01:19 AM
nice one!
try to get some free time to get in!


08-28-2007, 01:20 AM
You read my mind ... I'm in!!

08-28-2007, 01:29 AM
Rafael - great to hear it :) Looking forward to your entries!

gilgamesh828 - Awesome - the more the merrier!

08-28-2007, 02:03 AM
Nice topic... I will try to do one of the sculptings :)

Intervain... where you postet the source for images is instead of


08-28-2007, 02:05 AM
well spotted el-newty :thumbsup: corrected :)

08-28-2007, 02:54 AM
great idea magda,
i wish i had more time lately to parcipate but i will on the next one.
Will be watching all the threads though, :cool:

08-28-2007, 03:09 AM
Blah! Something new to get distracted on. I guess I could do this at work. ;-) No texturing?

08-28-2007, 03:51 AM
nice workshop. really tempting to join :D

links on 8 and 12 are not working for me.

No. 8 correct link is:

No. 12 is broken

08-28-2007, 04:34 AM
Hey Magda!! This is awesome! I am in!!!:bounce:

08-28-2007, 05:03 AM
i am going to try sculpting too..:) great topic!

08-28-2007, 05:21 AM
I'll give it a go... it can't hurt and I need a demo reel piece

08-28-2007, 05:33 AM
I'd love to do this workshop! Sculpting old age, I can't resist, even though like for everyone else, time is short. This will be my first workshop.

08-28-2007, 06:11 AM
Cool, exactly what i was looking for :). I hope i can find the time to make something..

08-28-2007, 06:19 AM
hey Magda ! this sounds really great . it will be great to practice sculpting skills , so i guess i'm in .
Cheers ! :d

08-28-2007, 06:56 AM
This seems like a lot of fun. I hope to be participating *cross fingers*

Don't you think that number 3 picture (Albert Durer right?) is the most fantastic depiction of old-age?

08-28-2007, 07:06 AM
Sculpting oldage !
im in !!! but...could you uplOad the images in a Zip file? some links are broken....!

08-28-2007, 07:25 AM
Don't you think that number 3 picture (Albert Durer right?) is the most fantastic depiction of old-age?

Absolutely! I've got my eyes set on Dürer, I'm a great fan of his work and his little squiggly lines. :)

08-28-2007, 07:41 AM
nice workshop magda ; i'm in too :thumbsup:

08-28-2007, 07:57 AM
Nice Topic to get me started again.

Quick question - Were do we post our work in progress. And do we need to paint the sculpts or just make the 3D sculpts ?

08-28-2007, 08:10 AM
wow! great topic! that´s exactly what I need right now. I´ll definetly try to join! Good luck to everyone and lets have some fun!

08-28-2007, 08:14 AM
Heber - thanks :) - well, perhaps you'll find some mins to spare eh? would be great - or just some comments would be welcome too :scream: Thanks for stopping by!

Womball - haha! Exactly! no texturing - pure sculpting :D

fx81 - Thanks Mashru - corrected the links, hope they're working now. Come on - it'll be fun :)

Anand - GREAT! I was hoping you'll be in :D

namnocilis - glad to hear it! Looking forward to your contribution!

Buhby - my thoughts exactly - welcome on board!

madart - great! Welcome :D

dandan - Hi! I will be looking forward to your contributions :)

AndreiSzasz - perfect :D Welcome!

paintbox - I'm glad you like the topic and I agree Dürer was the man!

collings - awesome to see you in! YAY - this will be fun!

NemPhas - Hi! You are to post your WIP here for others to comment on :) Just the sculpts... obviously a base mesh if you're starting from that so we can see it - but this is all about scultpting!

tommywan - GREAT! Glad you like the idea!

08-28-2007, 08:50 AM
Fantastic Idea, maybe I can do my grandfather.

08-28-2007, 11:22 AM
Nice idea! I will participate and learn with your opinions and knowledge sharing. ;)

08-28-2007, 12:51 PM
This is cool. Just what I need to get out of my lurkiness.:D This will be fun so count me in.

08-28-2007, 01:29 PM
I have never participated in this workshops but I think it will be fun :). I am thinking of starting with my base mesh, what do you think?

08-28-2007, 01:42 PM
just wish i was better at Zbrush Damn!

08-28-2007, 01:57 PM
Wow I definitely have to partecipate to this one :) it will be very interesting for learning better zbrush ;)

08-28-2007, 02:00 PM
Wow, I've seen this workshop now, I love modeling/sculpting, I'm in!

08-28-2007, 02:02 PM
Hm... a bit of Karmic timing on this workshop, as my long-neglected "Strange Behaviour" CG Challenge entry features an elderly character. I've even got reference lined up and ready to go. Since there is no restriction as to subject, and since the end date of the workshop is about a month before the CG Challenge dealine, this might be a good way to get going on my entry again. :)

08-28-2007, 03:28 PM
TOPMO3 - that'd be great :) Go for it!

hugodesign - cool :) we're all here to learn!

BLX - Awesome - enough lurking round :scream:

jr2joao - looks fine to me - perfect starting point :) You're a go!:thumbsup:

gfx-cube - well it's a perfect oppotunity to become better :)

jojo1975 - welcome :)

matte3d - Great! The more the better!

Imagus - haha! Awesome - I did too but bailed out! I'm looking forward to your model then!

08-28-2007, 03:35 PM
How long is it for and i'm probably only going to have access to blender. So a blended sculpt.

08-28-2007, 03:54 PM
The workshop's running until September 28th - so 1 full month! And no problem - you're allowed any sculpting software :)

08-28-2007, 04:02 PM
its firt time that im in a challenge
i`ve some questions...
the model must be same as the painting or its free to change ?...model must be textured ? model must be full body...?

im not sure its exactly what i want to work on...
i did it with my base model in zbrsuh for something about 3 hours...just for start and test

08-28-2007, 04:30 PM
Hi all.
Hey skulll_monster its great to see you here man:). Im sure you will do one of the bests .

ok !! used one of my based meshes and changed it abit ,im gonna sculpt it for the iamge num 11. Although not good at zbrush yet but will try my hard.:bounce:

08-28-2007, 04:32 PM
skulll_monster - just 3 hours? great job so far! :thumbsup:

If you are copying a painting then yes it's supposed to look like it - just make a decision what you are aming for. If you want to do a variation on the original - no problem...The choice is yours but it would be great if you stated what it was :)

Which painting were you aiming for?
no it doesn't have to be textured - but if you make a great sculpt and want to texture it - go for it! and no you can do either a full body or just a head - the goal is to make it as good as you can... if you think you'll manage a full body in a month and make it look wicked - great :)

keep going!

EDIT: - please remember to make the future images max 800px wide - not to stretch the thread :)

living_for_cg - awesome - looking forward to what you come up with :)

08-28-2007, 04:48 PM
Hi, folks!

I just bought today my first package of modeling clay in my life,..came home,.got online here at cg talk,.an then saw this awesome workshop idea! What a day, also going to participate,..i hope ill manage it to create a good sculpt, of course 3D :). Im looking forward to see the works here


08-28-2007, 05:03 PM
Wow this looks like it could be some damn good practice, I'll try to get in on this with everyone else :), thanks for the workshop, I'm looking forward to seeing a lot of the entries on this one! Good luck everyone!

08-28-2007, 06:13 PM
skull_monster: damn! 3 hours ! bloody awesome dude :thumbsup:

08-28-2007, 06:55 PM
It's good man.
give us a wire mode.

08-28-2007, 07:25 PM
hey living_for_cg....thank you
Intervain...thank you for answering...its the 17th...but maybe i`ll change my way
collings...3 hours in zbrush...but i had the base mesh... is the Wire snapshot

08-28-2007, 08:19 PM
Intervain-i will begin my sculpt today!!! really nice workshop!!

Hi all ,great skulll_monster-great model!!

08-28-2007, 08:51 PM
Hey skull.. nice choice man.. the model is gr8!

nice to c u here alex..

waiting for ups!

08-28-2007, 08:56 PM
SrinGO - fantastic :D Welcome!

nmcelmury - thanks for joining in :) - it's you guys that make the workshop :D

oliveira - Well it's getting interesting! Great to have you on board Alex!:bounce:

now I'll have to get cracking with mine :scream:

08-28-2007, 09:05 PM

I found this young lady on the internet,

and since I really like the expression on her face and the skin details I decided to use that as my reference.

Hope I can put something together until the 18th of sep. since I'll be without a computer then due to a move to London...

seeing forward to all the great sculpts from you guys!

08-28-2007, 09:56 PM
I'm in, if I can find the time! This should be good!

08-28-2007, 11:24 PM
damn mudbox crashed
pretty early shot but well it crashed, i'll see when i'll have some time to start ober an older revision :/

08-28-2007, 11:35 PM
Ill do the 15th..
Alessandro Vittoria (1525-1608)
Ottaviano Grimaldi

this is the initial base mesh..
modeled in max.



08-29-2007, 12:09 AM
wigal - great reference! Looking forward to your model :)

KrakenCMT - awesome to have you on board!

Neox - shame it crushed indeed! Still a great start - you can save it :D

gra7 - nice choice and already the base looking fine! :thumbsup:

I will start my lady tomorrow! Keep'em coming :bounce:

08-29-2007, 01:26 AM
With the mentioning of the word "wrinkles", I think Uygur elders.

So I will be doing one.

(One of the reference I got off the web. Not exactly doing a match up on this one, just some reference on the crazy wrinkles I am thinking of adding.)

Here is what I got so far in 2h 30mins from my own basemesh(Currently subdiv level 3 with 20312 polys). Yeah I know I am too slow. Still got alot to tweak, especially proportions. And so far I think I still have gone too far up the divisions, looks blobby right now. Have to collect more refs on elder bodies to really get a sense of the masses. He's still to strongly build currently. I don't think regular people and especially older people have tender muscle forms like I got here, surely need to sag the skins but still the surface looks too tight. Will be doing more tomorrow since I still got to do my required daily drawing sessions and novel writing before I sleep. I will pose him in layer soon and more overall sculpting.

08-29-2007, 01:43 AM
Great topic guys, i'm in!!

I found this image on the internet, and i'll try it..

i couldn't found the name of the guy who made it..

here is the website -

good luck to everybody!!

Update: It's from Leonardo DaVinci... sorry!!

08-29-2007, 02:31 AM
we have some nice concepts here..
can wait to see all the models..

start the sculping.. just finding some nice proportions..

comments are welcome!

c ya!


08-29-2007, 02:44 AM
I´m Totally In!!

Magdalena: What a nice thread =D thx!!

Rafa: Nice start my friend! keep that up, you know that your work is aways an inspiration. :thumbsup:

08-29-2007, 03:04 AM
good stuff!!!

This is my first Zbrush pass... just trying to get the volume right...

and the base mesh I used. An old attempt to model my wifes head ;)

08-29-2007, 03:42 AM
You chose a great topic. This should be very interesting to follow. I really would like to be able to get in on this one, but I'll be doing 65-70 hour weeks until the Ontario election (Oct 10th) so it doesn't look likely.

Good luck to everyone involved, I imagine I'll learn a lot seeing all the different techniques to bring in age :)

08-29-2007, 03:56 AM
So, here is my first try.. just a simple model, to see how the topology works..

And here is the mesh i used as base.. a really really simple model of a friend of mine..

This is my first work with ZBrush, so your critics and comments are really important to me!

Thanks guys!!

08-29-2007, 04:52 AM
Here is my Base (

08-29-2007, 08:19 AM
Hi .nice starts:thumbsup:.Hope to see more works and big masters here to learn more and more.:love:here it is my work till now.Mostly traying to catch the base shape of the head.
Critis are wellcomed.

08-29-2007, 08:23 AM
hey Neox, great to see you in man. damn crash, keep it up :arteest:

08-29-2007, 08:27 AM
Hey great idea for a workshop! I am definitely going to give this a shot even though those paintings are all intimidatingly good :scream:

08-29-2007, 08:29 AM
hey collings, hope you're in too ;)

@WolfMcfly: try to work on the major form befor you add details like wrinkles, right now it looks like a basemesh with sme wrinkles painted on it, but the form beneath doesn't fit the old face, also think of him having no teeth, so the lip area is much more flexible and the lower jaw needs to overlap and push the upper lip a bit more

oh and the original drawing is of course from Leonardo DaVinci :)

08-29-2007, 08:40 AM
BLX- great start. I think you might have made him a bit too thin and the hands are really tiny . Usually a hand would be the length of the face!:)

WolfMcfly - that's a really nice reference! I'd say think of a face as a big triangle, formed by the tip of the nose and the ears, while looking at it from top or bottom... your eyes are more in the straight line at the moment while they should be sloping from the nose towards the ears at an angle like the arms of the triangle... see it as a sphere inscribe

gra7 - great! It's coming along really well. I think your eyes are a bit too sunken in - in the original it's the eyebrows that stick out a lot not the arch of the eye itself I think... keep it coming! :bounce:

funkdelic - welcome :)

wigal - she's looking really cute already :) I'd open the mouth a bit more...

kary - oh shame you cannot join in the fun! I look forward to seeing you around nonetheless :)

toadie - base mesh's looking perfect! :)

living_for_cg - great! I was hoping somebody'd go for that one, it's an awesome drawing! Great start on the basic shapes! :thumbsup:

dkpunker - hehe they are but that's part of the attraction :) Great to see you in!

Keep at it everyone! :)

08-29-2007, 09:02 AM
Intervain >> yes i choosed that one because i think its easiest one. :)
I think i will finish it soon, Is there a chance to work on more than 1 image?? just to get more exprience.

08-29-2007, 09:06 AM
I know it's OT, but I've realised that some work I already seen around are yours. You are simply great ! they are awesome I took them as a model trying to get better skills in sculpting (the art I love more).

08-29-2007, 09:23 AM
Intervain >> yes i choosed that one because i think its easiest one. :)
I think i will finish it soon, Is there a chance to work on more than 1 image?? just to get more exprience.

as many as you'd like to! The idea is to have at least 1 finished up to a high standard and not in a sketch form :) If you'd like to do more - go for it :thumbsup:

jojo1975 - :blush: thank you!

08-29-2007, 10:58 AM
Neox and Intervain - Thanks guys!! I'll remodel it, and i'll try to work as much as i can on the major form, before start adding any details.. i don't have any reference from the front, so it makes things a litte bit difficult.. i'll try to find more reference imagens to help me..

08-29-2007, 11:32 AM
Hi everyone, I've started today, this is my reference and the base model, made in maya!!

08-29-2007, 11:37 AM
Hi ..EVERYONE ...:)

I am probably way out of my leaque here, but I will give it a try anyway.
I have never sculpted using a photo as refference before, am still trying to figure Z BRUSH out...I only have one screen, so I guess the best way for me to do this exercise, is to work from a photo in a book, I have a great DaVinci book, so will choose something from there I quess, and put the book and image that I choose in it next to my screen. I will post the image that I choose, and go from there I guess.
Not sure how to start this, ..should I start with a primative sphere,..a Z sphere ...or use the head model that comes with the Z BRUSH program...any suggestions ...So far I have done all of my sculpting in Z BRUSH using just my imagination and memory for I really don't know how this will all turn out..but I will give it my best shot anyway...:eek: :scream: :)
THANK YOU ...MAGDALENA, for creating this workshop...It will be very helpful to me, I know for sure...Maybe I will finally learn how to do Z BRUSH sculpting properly...with a LOT OF HELP from yourself and all of the other GREATS in here of course...:) ....THANKS...:thumbsup:

08-29-2007, 11:43 AM
well... i've graduated painture, so i'll go with the painter ...Rembrandt the image nr.6 :D
here is my base mesh , it is a little bit funny , but it's an old one and i really don't wonna' build another one. i'll start with this one and hope to get it right :D

08-29-2007, 12:11 PM
matte3d - really enjoying the concept - lots of personality in him! I think your guy has his chin drawn too much towards the neck, which makes him look rather tense... Also the bottom part of the ear is sticking out too much. The original has very nicely shaped ears, quite flat against his head :) Great start though - lookin forward to seeing this develop!

Glenn - I was wondering why you're not joining us :scream: Great! I like your idea of using a book as reference. You may use the zbrush head as a starting point [remember to go down a few subdivisions to reshape it as it has very harsh and defined lines which are hard to work with :)]... you may start with either a poly sphere in zbrush or z-spheres and model a head using those... really the choice is yours :D Just do what you feel comfortable with! I think a basic zbrush man might be a good choice too - just delete the rest of the body which is easy in zbrush 3 [hide the selected parts and then delete hidden :)]. Hope that helped.:blush: I'm really looking forward to your contribution!

Andrei - great start!

08-29-2007, 12:18 PM
Hi everyone, I love this idea and I'm intrested in. No. 3 is my favourite, I dont know what to say just good luck to everyone :bounce:

08-29-2007, 12:41 PM
Very good idea, I want to in this workshop. Of course first of all if i've spare time :) I will post my model until a few days

08-29-2007, 12:54 PM
Hi everyone, I love this idea and I'm intrested in. No. 3 is my favourite, I dont know what to say just good luck to everyone :bounce:

08-29-2007, 01:10 PM
Matte3d: At least you don't have to bother with materials with this one. Just leave default Zbrush red wax one :)


08-29-2007, 01:22 PM
Matte3d: At least you don't have to bother with materials with this one. Just leave default Zbrush red wax one :)


eheheh, you are right!!

08-29-2007, 03:03 PM
hey oliveria...thank you ! waiting to see your choice...

gra7...thank you...nice start...

KrakenCMT...i hope you find time for this challenge...

Neox...nice a Zbrush user...i cant say anything about MudBox...

hey Living_For_cg...nice start ! can give it a volume for his hair in base levels...

Matte3d...what a nice refrence !...nice start...


here is whith another 3 hours...i spent a time for make it in Level4...

08-29-2007, 03:50 PM
skull_monster, man you're really fast man. great 3 hours work ! this thread is going to be really cool !

cheers guys! :buttrock:

08-29-2007, 03:55 PM
matt3d : nice start man, It's really funny that you choose to model this one 'cause 2 years back i started to model this guy too :D Great ref, looking forward to see your next updates!

skulll_monster: Great update :arteest:

08-29-2007, 04:28 PM
I´ll try something to exercise it.

Thanks Rebecca

08-29-2007, 04:37 PM


08-29-2007, 05:28 PM
hi all! here`s my model

for now just a bust ,maybe i will change it more ,adding cloths, hands...i will think better later
well, please comments

Alex Oliver

08-29-2007, 05:45 PM
hey alex, looks nice so far, it's a bit hard to give C&C on such an early stage but i think the jaw/ mouth area looks weird. I mean the fact that we see the lower teeth instead of the higher make the face a bit odd :/ well IMO.
I tried to mimic the pose and it's quite unconfortable :D

08-29-2007, 06:03 PM
Would love to participate in this one,but unfortunately I don't have any decent machine to work on at the moment :( Guess I'll just watch... *sigh*

skulll_monster: Is that your MatCap there? I mean,the shader looks really awesome! Oh yeah,and the head is coming along very nicely.Love those eyes...

08-29-2007, 06:18 PM

Here's some more progress. Still rough since as always I am struggling with the forms so didn't dare go up too high on levels. Still need some more work on the back and the face right now looks more Caucasian but it's just a placeholder untill i get the whole forms down. So please C&C away.:) (Will get better viewport cap next time, too dark on the background.)

08-29-2007, 06:49 PM
collings-thank you! i agree with you , i will change it

more images;

08-29-2007, 07:41 PM

i want also here post my Work in Progress Grandma :D

08-29-2007, 08:02 PM
hey...collings...thank you

hey oliveira...nice start...i know you`ll update it as soon...

mrBananas...thank you..its a Zbrush matcap Gray...with a little hue in photoshop... know...its hard to choose...i want all of them... :D ...
here is another one..i got exact time for this one...i start it with my base mesh and did it in 2hour (+5 minutes)

08-29-2007, 08:48 PM
very interesting ws and works here and def worth to join in :)
imo it`s really important to have a fine low lvl base. i started yesterday with blocking out the form and search for ref pics of woman and man, but no special one used.


08-29-2007, 08:58 PM
So we can do images of old people from as well?

08-29-2007, 09:06 PM
very interesting ws and works here and def worth to join in :)
imo it`s really important to have a fine low lvl base. i started yesterday with blocking out the form and search for ref pics of woman and man, but no special one used.

nice one sebastian.

@skull_monster: you're so crazy, i love your face!

@Intervain: thanks! tomorrow i will start brushing. today was no time :(

08-29-2007, 09:27 PM
Hi guys, just a little update for the head in zbrush!

@Intervain---------> thanks for the advices

@Skull_monster-----> thanks and my compliments for your models, you are very fast!

@Collings-------->wow what a kind of coincidence!! Have you a link with your work??

Thanks to other, and my congrats to all, there are already many excellent works!!

08-29-2007, 09:38 PM
:bounce::bounce: - that's me seeing that thread flurish :) Thanks for joining in once again!

Alex - great start :)

skulll_monster - you're nuts :scream: - great job... really like the way you're doing skin!

womball - yes, you can use 3dsk images just as well.

matte3d - gooddie :) keep going :thumbsup:

turri - she's literally laughing! Makes me smile to look at her :)

sreiss - great start Sebastian!

08-29-2007, 10:00 PM
thank you

@matte 3d nice guy :) good work

my first shadertest ..

08-29-2007, 10:04 PM
hey all. wow. all are going just great,!
skulll_monster >> i guess you will do them all as its going ;) .
oliveira >> man you are great.

here it is mine till now. :argh: Ooh after doing the beard i felt strongly the need of a tablet.

08-29-2007, 10:29 PM
matte3d - nop i didn' t keep it :/ but it was ugly anyway :D your head is comming along really nicely. keep it up.

skulll_monster - insane lol i dig it :applause:, maybe the folds on the bridge of the nose are too defined. maybe even overall the features are too defined... don't know... it's less subtle than the first one. :arteest:

08-29-2007, 10:43 PM
awesome models !!


08-29-2007, 11:04 PM
just a little update of the head!
many things to fix! :thumbsup:



08-29-2007, 11:10 PM
I love going to CGTalk and looking at everyone's work. You guys inspire me more times than I can count. Here's something I did in two hours or so. It's my grandpa's head, still alot to do, I plan on doing full body sculpt in the next day or so. I'm using the super average man base mesh from zbrush. I wasn't planning on doing too much with it but one thing leads to another. I see alot of things need changing I was doing this last night and it always helps to step back and return to a model later. That's about it, thanks, I'm looking forward to seeing everyone's work.

08-30-2007, 01:57 AM
living_for_cg - OMG you're doing it with a mouse?! KUDOS!

gra7 - steady progress... nice!

well I was determined to get started today but alas had very little time to do anything - so here's a little over an hour, at level 2 for now - on image 16 ... totally not perfect :scream:

08-30-2007, 02:36 AM
Hey skulll_monster, you have there some amazing talent! Great modeling and great spead :thumbsup:!
living_for_cg, I just feel like you using my mouse :scream:

Well, here it is, just to start. Feel free to criticize because I'm a beginner and I'm here to learn from you ;)

08-30-2007, 02:42 AM
matte3d-great expression!

living_for_cg-great start!!

gra7-great start buddy! great model!

Intervain-great! beautiful sculpt!!

here`s a update more;

08-30-2007, 04:40 AM
really cool stuff going on here...

some progress...

08-30-2007, 08:35 AM
Hi this is my start was a 2 hour doodle yesterday.
This is my firts time doing this, creating a character from refrance and adapting it to your own character is easier that coping a painting or sculptur from 1 image.
So this is quite a challenge for me, specially that I'm not a character artist.

but good luck to us all :D

08-30-2007, 12:02 PM
well ... here is my wip so far. :D
any advice is wellcome.

08-30-2007, 12:39 PM
Hmm. Although I've never really done much sculpting (except for making a cube look like a randomly noised cube) I'll have a try at this...looks interesting. Good luck to everyone else participating.

08-30-2007, 01:14 PM
Looking realy good AndreiSzasz :thumbsup:

oliveira, is that a suffering expression? I think is great!

08-30-2007, 01:16 PM
I stumbled upon this thread just by accident and liked the idea som much that I decided to join the forum just to enter this.

I wanted to start choice 18, but never got that far. I haven't used any reference yet, but I will look some up for detailing and some anatomy error-repair.
This is what I got thus far. Curious as to see how far I can take this

great challenge.

08-30-2007, 02:33 PM
oliveira: hi Alex, nice update i definilty prefer the position of the mouth/jaw now.

Intervain: nice start magda, it's gonna to be awesome for sure ^^

AndreiSzasz: i think the face , especially the nose bridge , looks a tad too bumpy. otherwise good start :)

08-30-2007, 02:38 PM
Hey every one here is a WIP.
Still struggling to get it to look like old Grimaldi.
Anyway getting there slowly.

08-30-2007, 03:14 PM
wow...there`s a lot of amaing works...

Toadie...thank you...i know ;)

matte3d......thank you...fine model...very nice proggress...i like it...

intervain...thank you...oh yes i Know !...,and nice start !

living_for_cg...thank you...nice update...but make it sharper

collings...thank with you...but it just was a training...

jr2joao...thank you man

oliveria...nice update...

Andrei Szasz....nice start !
_\|/_____ ____ __ _ . . . .

here is an update...but you know...her cloth is complex...i dunno what`s happend there !

08-30-2007, 03:34 PM
Here's an update. The base for the hat was made in 3D Max, the hair was made with Hair and Fur in Max then converted to mesh.

08-30-2007, 03:44 PM
jr2joao-hi! yes i move to that direction,thank you!

collings-thank you!!

AndreiSzasz-great start!

here`s some ups more;

08-30-2007, 03:53 PM
Skull monter - Stunning work, with you on the cloth was checking out the ref, good luck and Im sure you will crack it :D

XTitan - Nice work, just check the corner of the mouth its not that low down and the eyes are a little smaller.

oliveira - Nice detail on the rincles you got going there.

Really seeing some amazing talent and work here.
Hope I can keep up with everyone here :D

08-30-2007, 04:22 PM
"hello everyone, my name is Fernando and I will stay my sculpture today"

08-30-2007, 04:25 PM
Hi, another little update, unfortunately at this time, I have little spare time!!

08-30-2007, 05:20 PM
oliveria...great skin alex ! do you have any refrence ?!...what`s that shader ? ?
NemPhas...thank cheking her cloth...`re amazing !

08-30-2007, 05:29 PM
skulll_monster-thank you! im using some images of a uncle mine ,the shaders is toxic_papa_wax_matcap

08-30-2007, 06:51 PM
AUGUST 30, 2007


Well, this is my first atempt at 3D sculpting while copying from a photo...only have one screen, so i'm using an image in a book.Used a DaVinci drawing as my refference..will post it later. Just trying to block the figure in, and visulize it in the round...first time that I have tried doing this with a 2d photo...INTERESTING TO SAY THE LEAST ..LOL:scream:
I'm new to 3d, and also to Z BRUSH....and am also very intimadated posting this after seeing the great work that's going on in here,..but have nothing to lose at this point, and maybe a whole lot to gain..time will tell..:eek: :)

08-30-2007, 08:28 PM
SpiritDreamer-great!! i want see more,please post updates.

here`s some updates

08-30-2007, 08:35 PM
SpiritDreamer ( wow, I really like the mood you captured with that piece! It could be called done as an abstract work of art!

oliveira: awesome progress!

as well as all the others!!!

08-30-2007, 10:08 PM
Alex - plain awesome already!

Glenn - you really got the sillhouette down pretty nicely with just 1 level of subdivision! Now for detailing :D:bounce:

Nees - great to see you join us! I really like the style of your sculpt has a slightly stylized look! Keep it up :thumbsup:

NemPhas - great! Getting there for sure! I think you made his lips too narrow, they're far fuller :)

matte3d - he's really starting to look like the guy :D

Cheers guys - great to see all the amazing progress!

08-30-2007, 10:54 PM

Really nice sculpts everybody is turning up!. I don't know about you guys but I find myself going "Just a couple more strokes..." when I should be taking a break. Great progress everybody. Keep it up!

Anyways, here's some progress on the head. My machine is not so great so I can't get high in polygons without waiting a min and carefully masking and all that. The streaks on the forehead are clearly the evidence. Will try to get higher on the head and get the details to show next time....if it doesn't crash of course. Feel free to C&C and especially if anyone have pointers on making him look like an Uygur....It's hard to nail their characteristics due to them being Eurasians. Can't go too far and make it to either ends. Right now, I am not getting that "Ok, something about this face make it look Caucasian but then again it looks Asian..." when you look at photographs of Uygurs and judging beyond the typical criterias like the epicanthal folds and deep brows etc...

08-31-2007, 01:10 AM
Base mesh old.

08-31-2007, 01:10 AM
BLX - good progress! I think you're trying to put the little wrinkles around the eyes in too early! But you did definitely get the ethnicity in the upper part of the head [especially the eye area]... the part that needs more work is IMO the mouth...

well a few more hrs of madness for me - since my painting is really rather a sketchy study I've started taking liberties with the model :scream: and just having real fun! thrown some garnment on her quickly too - not sculpted yet really... still hacking in the main volumes...

EDIT: Gomes3d - only just noticed you've posted at the same time as me :) - great base now on to the main event :scream::thumbsup:

08-31-2007, 01:24 AM
Incredible work intervain!

BLX: I love your work around the eyes!

some more progress on my side:

08-31-2007, 01:50 AM
BLX, great work!

Intervain, I can feel every year of her(I know maybe I'm wrong but it looks a women to me) life, amazing!

I realy need some good input on this one. Needing some more subd on some areas but I wanted to avoid that. I know that the fine details are too early but I couldn't resist :D

08-31-2007, 05:09 AM
Intervain - You are right on the eyes part. Too early since there's alot of stretching around there. Sometimes you just get carried away heh. I regret now that I didn't start with a mesh that's have all the facial topology worked out which would save me alot of trouble with the machine limitation and better surface to sculpt with. I think I am going to retopologize it and shrinkwrap all the details I can get to get a better mesh to get the high frequencies. And right on with the crit on the mouth. I was going to say that it needed much work last post but I was too lazy then since taking a break. Thanks for the C&C and I will slap myself some more to help remember not to get in on the details too fast.

Btw your model looks great so far. How many subdiv levels and polys are that one around? Keep it up!

wigal - I think you pulled it off pretty good with the reference so far. I am comparing it against the photo and only some parts differ abit. The jawline on the back should go inward abit, more dip downward on the tip of the nose, the two corner of the chin need to go up abit, and more depression on the cheek behind that bulge. Maybe it's just perspective so I don't know if my crits are at all accurate. Maybe post a portrait view like the reference so it's better to judge if you are going a match up on the ref.

jr2joao - Thanks! Your model is coming along nicely! I don't know. Nothing is amiss too much. Maybe more temple depression could give more definitions. And more work needed on the lips I think, especially the upper lip.

08-31-2007, 06:29 AM
hey guys

jr2oao - thanks man
collings - you're right man, thanks, i think i' ve started too early in adding details, now i'm reviweing the model.
oliveira - thanks , your model looks really great .
matte3d - really good strat
skull_monster - thanks
Magda - really cool start ( well, as always :D ) can;t wait to see more detail

i'll soon post an update.
see ya'

08-31-2007, 07:53 AM
don`t want to mention a single person, but guys.. i`m just stunning :) great stuff everyone!

you`re sculpting the part under the beard?? freak! :D

08-31-2007, 08:24 AM
a small update...

Mr. Antisocial
08-31-2007, 12:14 PM
Wow! some really impressive work in here. Decided I'd give this one a shot. The last time I used any 3D software extensively was about 3 years ago, so I'm a bit rusty. Took me practically a whole day just to model the base mesh with decent topology!

Still a lot of work to do.

08-31-2007, 01:25 PM
hey matteo, awesome update bro.
i think the mouth still need some details :thumbsup:

edit:: i don't know why my post appear before your post, it's weird i posted it after you :curious:

Hi guys, more updates!!

08-31-2007, 02:41 PM
This thread is so much fun, I subscribed just to keep up with the works.
Hope I have some time this weekend so I can actually join the fun.

Glen, I don't know exactly what you mean, but could it be that you mean the retoplogy tool?
Anyway, cool feature indeed.

Really excellent stuff everyone.

08-31-2007, 03:26 PM
"Hello all, this is my progress so far... I´m working on him using a lot of references. This is my first "old man", so I´ll be posting updates more soon..."

08-31-2007, 04:44 PM
matte3d-hi! really great model!! thanks!

gomes3d-man! amazing update!!!

08-31-2007, 05:14 PM
OK, think I'm going to give this a whirl too. Really fun idea for a challenge. Here's a start for mine. Still needs a lot of work - we'll see if I find the time to finish him...

08-31-2007, 06:14 PM
Hi guys, more updates!!

@Intervain- very good sculpt!!
@Nees- Really amazing characters!
@Skull_monster- Very nice details, especially the detail around the eyes!
@Oliveira- Nice update!
@SpiritDreamer- Very good start man, great!
@AndreiSzaisz- Interesting character, very good job!
@Mr.antisocial- Nice start!

08-31-2007, 06:33 PM
Hi, some models are absolutly perfect,
matte3d>> good update, I dont know why,but I love chin details, and his eyes are relly funny
Mr. Antisocial >> it's not bad but area around eyes is so thik and make better shape of skull
AndreiSzasz,Intervain,oliveira >> nothing to say, just perfect
gomes3d >> nice and clean topology, lets go sculpting

and my piece (No.3, 2-4h of work, not sure)

edit:: is it working now???

08-31-2007, 07:01 PM
AUGUST 31, 2007

OUTSTANDING WORK ...EVERYONE..:thumbsup: ..Can't really crit any technical stuff, because I am new to digital 3d...but I like everything that i've seen so far ..that much, I DO KNOW...:scream: :)

Oliveira_wigal_Magdalena_matte3D_THANK YOU ..:)

I have a question,...Is it true that the new Z BRUSH program allows for the placement of the mesh, after the scupture is sculpted..kind of covering the entire figure like a clinging fish net, so you don't have to worry about the mesh while you sculpt....just curious...:)

Subdevided this a couple of times,and started sculpting it as I would a piece of clay...referenced from a photo of a DaVinci drawing.

08-31-2007, 07:09 PM
"update with the short beard!" :)

08-31-2007, 07:11 PM
gomes3d, I really like your experiments with the beard, awsome sculpt.

Matte3d, you are nailing that reference picture

KostraCZ, I really like your sculpt

and I think Oliveira is a robot :D

And here's an update of mine. Enough sculpting for today.

Have fun.

08-31-2007, 07:17 PM
Thank you BLX, your input is very welcome... I am definitely gonna change the stuff you where mentioning!
But first I have to hit the rock in good ol' kentucky, for some rock climbing ... :scream: so cu all next week!

EDIT: A question... is it possible in Z3 to have all Subtools show with the right color in the viewport, not only the active one??

08-31-2007, 08:52 PM
Hi everyon, another little step, I've added some details on his t-shirt, cloth and generally I've added more details on his face!

@Living_for_cg - Thank you so much, regarding your model, it's very good start, but for the wrinkles I think certainly it needs more exagerations!

08-31-2007, 09:02 PM
Wow,the forum (server) is crazed, the post order is random?

08-31-2007, 09:32 PM
Oh my, this is mindblowing! A whole army of old people, haha. And very nicely done too. I must say I am amazed seeing the quality of work here. Just a big WOW!!

At the end it would be awesome to see all the finished pieces in one BIG image. Wouldn't that be cool, lol.

Keep going guys!

08-31-2007, 09:52 PM
I'm totally not getting what's happening here in terms of the posting order :scream: - a few posts seem to be shifted downward all the time!
edit: oh hurra, it seems to have fixed itself :)

gomes3d - awesome update - I have to say I liked the man more with the short beard!

KostraCZ - your images are not showing :( - try to change the links, I'd love to see them :)

08-31-2007, 10:05 PM
matte3d - LOL you're right... Love how your model's coming along - great textures on the clothes btw!

KostraCZ - they are working now :) Great! looking really good so far :thumbsup:

living_for_cg - Love it! Really like how you did the hair and beard! I would personally punch those wrinkles up a bit :)

well moving steadily on... still miles away from the end :scream:

08-31-2007, 10:10 PM
well honestly :curious::surprised - it has just squeezed my post somewhere onto this page instead of the one ahead ... :shrug:

wigal - I simply LOVE her hat :applause: - so real! I'd work on the angle of the neck - her head looks like it's stuck on a stick... a neck is more slanted towards the back... remember the spine is really well curved! Great job though - she's really cute :)

08-31-2007, 10:27 PM
KostraCZ - your images are not showing :( - try to change the links, I'd love to see them :)

that's too bad :sad: , I've used, I hope that imageshack is going to work

08-31-2007, 11:19 PM
I'm totally not getting what's happening here in terms of the posting order :scream: - a few posts seem to be shifted downward all the time!
edit: oh hurra, it seems to have fixed itself :)

No it didn't haha...

My previous post shoud've come after Glen's :D
This thread is so much fun, I subscribed just to keep up with the works.
Hope I have some time this weekend so I can actually join the fun.

Glen, I don't know exactly what you mean, but could it be that you mean the retoplogy tool?
Anyway, cool feature indeed.

Really excellent stuff everyone.

08-31-2007, 11:29 PM
AUGUST 31, 2007

THANKS ART 2 ..I checked out that link that you posted for me...gave me a headache:eek: ...will worry about it later...:scream:

Can't comment on everyones, but they are all looking ..GREAT, TO ME ANYWAY ...:)
One thing that I have noticed though, is the shoulders on some of them are a bit high...a small suggestion, and it is only that, to raise the shoulder line so as the head is somewhat lower relitive to it...older people are somewhat hunched over...that higher shoulder line, will add years to them..just a thought..:)

Still blocking in the forms, before I subdevide too much..3 subdevides so far.

09-01-2007, 12:54 AM
I cant believe the timing - in the 28th i just came back from italy after seeing the uffizi and duge's palace - promissing that i would do an old sculpting....
Hope i would have the time to finish in 1 month.

Mr. Antisocial
09-01-2007, 12:56 AM
Man, I can't keep up with you guys...

matte3d and KostraCZ - Thanks for the comments.

Not a huge change. I tried reworking the general shape of the skull and face. I think I have the basic structure down now and will start concentrating on details.

09-01-2007, 01:11 AM
Hi all again. great uploads guys.
gomes3d >> so nice. How did you change that small beard to big one?is it another object?
matte3d >> hey you are going perfect. cant wait to see the end .
dnorth>> good luck.

Aand here is mine. a question: Do you think it needs more exageration in wrinkles??(according to the refrence image no 11)

09-01-2007, 03:05 AM
Alright, one last update before the weekend...

EDIT: It happened again... I saw like a million posts the first time after i posted that one.. thanks Intervain... regarding the neck, I guess I was always planning to hide it under something like a vest ;) we'll see...

09-01-2007, 07:38 AM
well I see the forum is still playing tricks on us :)

Glenn - thank you! I do like the expressiveness and dynamic feel of your character! :thumbsup:

Mr Antisocial - good start on the main forms... the area around the eyes looks a bit strange with the defined outlines, also the eyelids are rather irregular and do not adhere to the eyeball's surface ... try working on that :) Keep it up!

A REMINDER again - please make your images no bigger than 800px wide :) thank you!

well a little update from me:

09-01-2007, 08:26 AM
well I see the forum is still playing tricks on us :)

My guess is my posts are to blame,
since i'm a new member my first 2 posts are subject to scrutinisation and are added later, screwing up the whole order of posts.

Could be an explanation.

Should be over now this is number three :)

Edit: nope forum is still

09-01-2007, 09:24 AM
Wow so many good work there !! IN this weekend I will start the basic mesh ans hope to start detailing soon. does someone has also some tuts for the workflow ? (blush)
I'm still a newbie in modelling faces

09-01-2007, 10:17 AM

Intervain-great expression! like i said ,very natural!

more updates;

09-01-2007, 01:41 PM
Alex - thanks! and excellent update [gosh I sound like a broken record :scream:]! Really like the neck...

Nothingness - great to see you join in Nico :)

Antropus - it'll be fun to have you on board Kris! Looking forward to your sculpt:thumbsup:

edit: - NOOOO it's doing it again... :sad: this post should be #167

09-01-2007, 02:53 PM
I really like sculpting old people, so I decided to give this workshop a try. Here's my start. About 4 hours of work. Modeled from zspheres without any references. I'm not trying to achieve anything super realistic. More like something semi-cartoony.

EDIST: What the f***?!?! Why didn't my post appear on the last page???

09-01-2007, 04:09 PM
very nice thread! good job guys and girls!

09-01-2007, 04:36 PM
Damn, I wish I could participate, but I am short on time and cannot arrange it.
Maybe next time...

Neverthelees, I wish you lots of fun. :thumbsup:

09-01-2007, 04:36 PM
Great work everybody ! :thumbsup:

i'm not really a z-brusher, but i do wanna get to know it much better. So i spend a little more time in getting the base mesh right. The most important parts of the face should have an evenly spread amount and size of polys. The less important parts just have a little less.

Plan should be to get the detail back to maya and do the render there. I still need to do the uv-mapping first so i can't start the zbrush just yet. I hope the displacement is fixed in version 3.1.

edit: i just seen that the nek is way too straight upwards. Need to correct this

09-01-2007, 06:17 PM
Very nice models. I love the theme!
I'll try to find some free time this long weekend to start something. You guys are inspiring me.
I may post something tomorrow or Sunday.

Cya and keep up the great work coming,

09-01-2007, 06:56 PM
A sketch done in zbrush from part of a sphere3d tool. It's kinda rough, without reference, about 1h..more or less. 47 thousand polys

09-01-2007, 07:22 PM
Nice challenge, I made a quick start to get the ball rolling... I used Chad Hamlets base mesh as I was feeling lazy ;)

EDIT: Added an update delow....

09-01-2007, 09:05 PM
this thread is amazing =)
i'd like to join this workshop too.

09-01-2007, 09:32 PM
i've started zbrushing...not much at this time ( (

09-01-2007, 10:18 PM
Clint eastwood, or kenny rogers, or the rolling stones would be good candidates also...

09-01-2007, 10:37 PM
hey all...there`s a lot of amazing works in here...
you the end i choose the 12th...when i start modeling the link was broken...i found it on the google image search...
i dont like to copy i change it a little or more
anyway here is wip04

09-01-2007, 10:41 PM
wow, she looks very old. good job!

09-02-2007, 12:02 AM
Top one is my reference
A little more work on mine

09-02-2007, 12:13 AM
very good job skull_monster :)

09-02-2007, 12:29 AM
SEPT. 1, 2007

Just sculpting this one the way that I would sculpt using real clay..:)

A little more work on the head and hands.

09-02-2007, 01:12 AM
Wow there are some amazing pieces people are working on! Here is where I am at so far after one evening, enjoying it so far, looking forward to wrinkling this guy up in the morning :)

Is it me or are posts coming up in a strange order? Might be a bug?

09-02-2007, 02:42 AM
Hi I've new progres :scream:
here is link for hi-res version (1mb)
model has 18,7 mil of points (i dont know where Zbrush show poly count)

SpiritDreamer >> oh man dont make that cloth from body mesh, make for it new mesh or use mesh extract, and start sculpting from the lowest subdiv level, make the base shape of the guy and go to higher lever add details and so on
skulll_monster,oliveira >> :banghead:
Toadie,MrJames,Nothingness >> good start, nothing to say, continue

edit:: MrJames >> not bad :bounce: but I want see more :wip:

09-02-2007, 03:02 AM
iatriki-great! i love it!!

Antropus-wow!! Great you will be here Kris!!!

Here`s a update more ,
i am working on another version too,
but i will finish the first one;

09-02-2007, 04:22 AM
heh nice fat guy, but noseholes and ears dont look so good, try to fix it :wip: anyway great job on the fist guy :bounce:

09-02-2007, 04:32 AM
excellent progress everyone!

KostraCZ - really nice detailing! I feel the width to length of the face ratio is a bit off - the eyes seem really wide apart making him feel squashed...

Oliveira - great to see the start on the next one and excellent progress on number 1

skull_monster - great sculpting again. I feel the wrinkles are lacking volume - they look a bit more like crumpled paper rather than skin. I love the shader! Is it your own or downloaded?

turx - awesome! Great to see you join in as well :bounce:

MrJames - good start - keep going :)

a little update from me, still lots to go... [I keep putting away that showl :P]

09-02-2007, 05:13 AM
So, this is my old man version.
Finding very useful tips on everyones works, especially Gomes3D, Intervain and Alex...
Not much done on the ears actually, and I´ll give him eyes very soon.

So, here it is:

09-02-2007, 06:01 AM
Toadie...thank you

Turri...thank you

kostraCZ....amazing man...i know the eye separation is by the painter(or maybe by man who painted)...

intervain....thank you...i`ll fix it...the shader is matcap_gray (zbrush defult shader)...with hue in photoshop...and you`re prossress is amazing

oliveria...hey alex..thank you...amazing proggress !...keep scupting on both...with the 2th you can hava a good sculpt with skin (old fat)...

09-02-2007, 06:32 AM
Wow there are some amazing pieces people are working on! Here is where I am at so far after one evening, enjoying it so far, looking forward to wrinkling this guy up in the morning :)

Is it me or are posts coming up in a strange order? Might be a bug?

yes the servers are apparently having a rough time! It's supposed to be fixed on Monday Australian time... fingers crossed it all goes back to normal then :D

Good progress James ..

Glenn - good going - I don't see a problem working with 1 mesh as long as you've got enough polys... Keep at it! Must be a pain getting those fingers to take shape and volume huh? :thumbsup:

fabiopaiva ( - nice to see you join us! Give him eyes :) - it'll add a lot to the character! Keep going!

09-02-2007, 07:29 AM
skulll_monster-amazing buddy

Intervain-thanks,great update to me

fabiopaiva-hi buddy,great start

KostraCZ-great, i like it

09-02-2007, 08:41 AM
my post was afer oliveria...and it must be #146 ! ? what`s happened?

09-02-2007, 09:38 AM

you guys got me inspired to model something.
I rebuilt an old base mesh to have a little bit more cleaner edge flow and started modeling this tribal old woman today. Her face is based on a picture of an old woman from the book "Looking East". Almost no references for the rest of the body (that's why there are so many wrong things). The whole thing is very rough right now. More details/tweaks to come.


09-02-2007, 09:54 AM
wow Antropus, amazing work!

09-02-2007, 10:15 AM
wow very good work antropus ..

09-02-2007, 10:29 AM
KostraCZ - really nice detailing! I feel the width to length of the face ratio is a bit off - the eyes seem really wide apart making him feel squashed...

U're absolutely right, but i've made one big mistake, that picture is without perspective :banghead: It makes that "widelook" , but I should fix model too, just little bit

Antropus >> :banghead:

09-02-2007, 10:41 AM
Antropus, great work!!!:thumbsup:
I'm your fan :buttrock:

09-02-2007, 11:59 AM
Thank you guys. I'll work more on the model tomorrow. Add more details to her face and fix the anatomy of her arms/neck/back.


09-02-2007, 12:23 PM
SEPT 02, 2007

THANKS Magdalena..:) ...just doing my own thing, my own way with this sculpture at the moment, but picking up on how everyone else is working out theirs...I'm seeing and learning alot from all of these GREAT WORKS being developed...For sure a step in the right direction, for me..So THANK YOU AGAIN for doing this work shop,...and THANK YOU to all of the GREAT 3d people in here for sharing your methods of working in 3d....GREAT experience for a newbe to 3D like me..THANKS..:thumbsup: :)

A little further along.

09-02-2007, 02:09 PM
wicked idea Kris and great start on her already! She looks like a right mean though :scream: Awesome to see you join in!

Glenn - I'm glad you're sticking to your own style :)

Alex - thank you!

I'm now working on the base for the rest of the body - she'll be knitting :scream: - totally cliche I know...

09-02-2007, 02:20 PM
Antropus--:) man, amazing!!

09-02-2007, 02:46 PM
yeah, a mean old lady, right ;)

thank you man! Keep the great job coming.

It's a good exercise man. Are you sure you don't want to model the clothing as a separate object? You could get so much more from your model if you had it as separate objects. Just a suggestion :)

Here's an update before I go to sleep (7:43 in the morning... to much videogames tonight).
I started adding some wrinkles to her mouth region only. Much more to be added all around her face:


09-02-2007, 03:43 PM
awsome models all! :buttrock:

hey Kris, nice to c your work here..
always inspiring stuffs..

got some time to work in my copy.. a lot of things to fix!

have some others projects to work on.. hope i find some time to finish this one..
take care!


09-02-2007, 03:52 PM
Evryones work is looking great :) Here is where I am at so far, still plugging through it, tonnes to do :)

09-02-2007, 04:53 PM
Really inspiring pieces, guys!
Well... except antropus... seeing your work is at a same time inspiring and depressing... :D Amazing, man!

Just started and old man. Directly from ZSpheres for the first time in my life, I´ll probably retopologize it soon. Not much to say, still very WIP.

Keep up the good work, guys!

09-02-2007, 05:50 PM
Hi all! I have started it in zb 3.1 :)

09-02-2007, 07:24 PM
Antropus-really great buddy!!

gra7-hi Rafa ,very classic sculpture ,great!!

pavlov-great start!

here`s a new version that im working.more ups soon;

09-02-2007, 10:13 PM
gra7 - fantastic progress! It really looks like stone! Love it!

Mr James - nice one!

pavlov - great start - is that Voltaire?

Alex - oh he's cool, I like the turned neck pose...

well I've been hacking away at a base for the rest of the old lady these past 2 days so not much in the way of sculpting but here's where I'm at now:

09-02-2007, 10:42 PM
Sept 2, 2007
Thanks Antropus What you suggested sounds great. I will do it as soon as I can figure out how to. LOL Just a newbe here

Just trying to catch the essence of Davinci's drawing. Posted that image earlier

Great job everyone


09-02-2007, 11:05 PM
Intervain - The way to go, I know that when you start sculpting the rest it will look perfect :)

Antropus - Really amazing work! I love the wrinkles. Can you please explain the process of making them? They are so clean and precise.

gra7 - Great stone sculptor!

MrJames - Very nice wrinkles too. I think you should work more on the nose and ears, they don't look natural to me (but thats just me).

oliveira - I like the turned nekc too, good pose.

SpiritDreamer - I think you should do what antropus said, its very difficult to sculpt like that.

Well, thats what I have so far. All hand modeled(with a mouse :buttrock: )!

09-03-2007, 12:41 AM
Intervain-wow!!great!! i love it

here`s a old fat update and more updates of the version 3;

09-03-2007, 12:59 AM
I've been looking closely to v3 because I feel that is something off but I cant tell what it is. Maybe its the chin...

09-03-2007, 01:38 AM
jr2joao-Thanks! yes , i will fix it!

09-03-2007, 02:00 AM
You are wellcome ;) Could you give me some feedback of my sculpt?
Sorry to ask but I'm really needing it...

09-03-2007, 02:04 AM
Alex - thanks very much!! :)

jr2joao - thank you! Good progress - I find that you're trying to put in the narrow, small wrinkles too quickly onto a clean mesh without having first put in some bigger creases and wrinkles... this makes the face feel like crackled earth rather than skin... Try painting the big folds of skin on rather than going in with your brush... by painting the folds in additive mode rather than substracting you'll find that you'll create wrinkles automatically in between the folds... and leave the tiny narrow ones till the end... hope that made some sense... observe Alex's models - most of the wrinkles are created by adding rather than substracting :)

09-03-2007, 02:08 AM
Thank you! I see what you mean but I was afraid of exagerating the wrinkles...I will do that ;)

09-03-2007, 02:10 AM
Thank you! I see what you mean but I was afraid of exagerating the wrinkles...I will do that ;)

you can always smooth them down a bit if you feel like they're too big - I find that painting on and smoothing constantly is the best way to go... perhaps others will have other ways of going about it :) Just a suggestion...

09-03-2007, 02:15 AM
I am adding some volume to the existing wrinkles. Do you think it will work or is it better to redo them?

09-03-2007, 03:40 AM
I've worked a little on the wrinkles, giving them volume and making others with your technique and I must admit that I was doing things soooo wrong :scream:! God bless you :D! Hope its better...

Mr. Antisocial
09-03-2007, 06:10 AM
jr2joao - It's looking better. I think some of the wrinkles, particularly the ones along the cheekbones and between the eyes, still need some reworking though. They seem a bit too random to me and don't follow the contours of the face or at least how I'd expect gravity to sag the skin... hopefully that made sense.

I've also been struggling with wrinkles and details. After working and reworking parts of the face, I think I'm finally heading in right direction. Also tried to tighten up the areas around the eyes.

Oh, and sorry my last image post was so huge. :blush:

09-03-2007, 06:36 AM
hey guys, i was out of town over the weekend and now that i'm back i can see that a lot of things happened here.

hey Antropus, really cool that you joined this workshop, and i hope to have some good advices from you :D.

Magda, i think that the advice you gaved to jr2joao, fits very well to my sculpting, too. back to work

Cheers to everybody !

09-03-2007, 09:21 AM
Antropus:: Awesome man, love all those wrinkles. very realist. :thumbsup: the material/light are really cool too !

Magda: Really cool update, and it's awesome that you're doing the whole body!
Looking foward to see some updates.

I will start my model during this week; i'm still looking for a good old man ref :D

09-03-2007, 09:41 AM
Intervain, amazing that you are going for a full body's looking great already.

Oliveira, you are goning for three different ones. Well with your talent and speed that's a piece of cake ;)

Antropus, gawk. amazing. Glad that there is yet another master to learn from here.

I have a little update as well, I'm really struggeling here, because I've never really done an old geezer before,please give me some pointers. I must have discarded 20 different tries

09-03-2007, 09:42 AM
very cool model. Keep the progress coming.

the details are coming along nicely but totally symmetrical right now. Try to break the symmetry a little. I know it's a pain, but will add more realism. Also, check your references for some anatomy fixes on your base mesh. Ex.: ear too big. It's coming along man. Keep tweaking :)

thanks man!

I love it! Great start man. Keep it coming.

too much sketches. You're fast man! Now finish one of them!!! :P

looks great! Love the idea. I see you are using the orthographic view. How is she looking switching to perspective view? Seems like she will distort a bit, no? Anyway, great job on the sculpture :)

nice progress. Just check your references for the wrinkles shape/placement. The ones on his cheeks don't look correct. The ones on his chin, mouth and forehead are working already, just needing some more polishing. Cool.

Mr. Antisocial,
nice start. Try to concentrate on the modeling side for now. Most of the time, renders can trick you. What software are you using for the sculpting part? Zbrush? Mudbox?

sure thing man. We are here to help and inspire each other.

Here's an update for the night. Not much. Just some improvements on her left side (right side on the picture). Readjusted: arm, back, breast. Some more detailing on her face as well and a different shader to show more details. Still a long way to go.


09-03-2007, 09:43 AM
Just missed your post :)
Thanks a lot man.

this is looking great! I love the style and what you've done so far.


09-03-2007, 10:13 AM
Intervain, yes it is voltaire :)
I've fixed it a little
A little update. Now it is about 450000 polys in this dude. Need your critique, guys :bounce:

09-03-2007, 10:15 AM
I´m not a master in 3D ( or 2D, or 1D,etc:D ) but hey friends your works and progress are impressive! Just passing by here to encourage all of you =)

Intervain, your lady are great!

Antropus...well...:eek: O teu trabalho é impressionante!

I have to learn that program called Zbrush,hehe

Have fun!

09-03-2007, 10:20 AM
jr2joao-hi ! good shape ,but i guess that you could work better the nose and try work the wrinkles in different sizes ,thanks!

Antropus-thank you Kris , i will do it,maybe version 3 .

Nees-thank you! i love yor model ,great expression

some views of the old fat;

09-03-2007, 10:40 AM
Antropus - thanks Kris, your work is incredible like always.
one question, is that a matcap you are using , or is it a standard material?

pavlov - i really like your voltaire :D , are the renders Vray renders?

ness - really cool style !

oliveira - great old fat guy, it's getting better and better.

here is a little update from my part :

09-03-2007, 10:54 AM
Antropus , it seams like you have find a good way to do those realistic wrinkles in Z3. it looks like you have used the same technique on the old man in "the two leaves" image. maybe you could give us some tips on this, are you using the pinch brush with brush mod set to a high value .... with the inflat in same time to give some weight.... Just wondering :hmm:

09-03-2007, 11:20 AM
SEPT 03, 2007
OK,...Got what I wanted out of this little exercise,...which was my first time trying to copy A 2D image from a photo using Z BRUSH..pen and ink drawing by DaVinci..It was a lot of fun, and I found out that I could do it.:scream:
Now, seeing how we still have the better part of a month left, I will start another,..this time working the image as seperate objects that can be rendered BETTER, as Antropus has suggested to me.
I am new to this technique of rendering as seperate objects so I think I will start with just a head and maybe a collar this time..Searching for a good photo of an old weathered Native American as my subject for this second try..:)
Thanks..Antropus, Magdalena, and EVERYONE ELSE in here
as a matter of fact for the GREAT INSPIRATION...This is turning out to be a really great workshop, and thread, and I hope that it is just the first of many..:thumbsup: :)

09-03-2007, 11:23 AM

there are some steps that seem to work for me when modeling wrinkles in ZBrush. The general rule is "multiple modeling passes for every wrinkle". That means that you will need a few steps:

1) use lazy mouse at all times. I set the LazySteps to a lower value, like 0.1 to get more smooth results and the LazyRadius from 30 I set to 10.
2) use a brush capable of making a good "carving". Brushes like 44, 45... they are good because they are very "pointy" on the middle and soft on the borders.
3) I model first the middle resolution wrinkles, leaving both the big ones and the fine ones for the end.
4) once you finish carving the wrinkles with the brush I suggested, give it a second pass using the same brush but bigger size, just to help making those wrinkles softly deeper.
5) go back to the default brush (no alpha) and add some volume around the wrinkles (fill everything but the wrinkles. Add volume carefully following the wrinkles direction, around them).
6) when you are happy with the wrinkles' depth and form, use the inflate brush, no lazy mouse, set a big size for the brush and set the Z intensity to 2 or 3, no more than that otherwise it will start deforming the base forms way too much and killing the subtle effect.
This pass does "the magic", closing the gaps of the carved wrinkles and making everything more organic.
7) model the bigger volumes using regular brush (both to add volume as to make some wrinkles even deeper).
8) at the end, use the smooth brush, also set to a very low intensity, like 4 or 5 and slowly start brushing to help even more with the organic feel.

That's it in generic terms. Give it a try and tell me if it works :)

ps.: everything need to be very subtle. Never use super-high values to any brush. Work slowly and precisely for better results. Details are a biatch and take time!

Hope this helps,

09-03-2007, 11:23 AM
Hi everyone, another little update!!

@Antropus - As usual from you, another amazing work!!
@Pavlov- great sculpt!

09-03-2007, 11:41 AM
Kris - excellent tips - thanks for sharing :thumbsup: and an excellent progress!

matte3d - great sculpt!

09-03-2007, 12:39 PM
Antropus: Excellent i'll give it a try. Thanks for the deep description :thumbsup:

edit:: by the way, congrats for your new job at Lucasfilm :buttrock:

09-03-2007, 12:51 PM
Thanks to everyone for the feedback! I will work more on the existing wrinkles and redo the major ones. Antropus, thank you for the mini tut :applause:

matte3d - very natural, beautiful!

09-03-2007, 01:02 PM
matte3d...amazing update !!

Antropus...amzing start !...really fast !

hey alex...3 oldman at the same time ! amazing

here is a new update...

09-03-2007, 01:47 PM
Antropus: Excellent i'll give it a try. Thanks for the deep description :thumbsup:

edit:: by the way, congrats for your new job at Lucasfilm :buttrock:


@matte3d & skulll_monster : very very nice updates!

09-03-2007, 04:44 PM
matteo & majid ... what can i say ... just GREAT !

here is my little update

09-03-2007, 05:33 PM
AndreiSzasz grrrreat update, I'm really digging your progress on the wrinkles. her headress (the two 'flaps' on the side) look a little unnatural, but I'm guessing that's not what you have been focusing on yet. Looks great chapeau.

skulll_monster... unbelievable. best piece of the thread (till now ;))

09-03-2007, 05:35 PM
thanks all!

here `s a old fat update;

09-03-2007, 05:36 PM
matte3d-perfet to me!


09-03-2007, 06:04 PM
skulll_monster - she's beautiful, really like the feeling you've created in the image!

Andrei - great progress!

Alex - he's awesome! I love how you've made the cheeks feel really puffy!

Great job everyone!

09-03-2007, 07:34 PM
Wow, amazing work everyone! :) I decided to give this one a try, and started with a base head made by Alex Velazquez... I knew 'd never have time to finish one from scratch) :p Took it into Zbrush and started sculpting away! Here is the result so far...

09-03-2007, 11:56 PM
mabuffaloe - perhaps it could be easier for us to critique if you posted your primary refs or a different angle of the model - it's hard to see anything like this :) Glad you could join us :)

well a very tiny update from me - just trying to get the shape of the shirt right and the main shapes of the arthretic fingers [damn base mesh is too base for its own good and time consuming to work with :)] During the week I'll probably be able to do very little and just be hacking away the details and hoping my machine handles the polycount which I'm afraid it won't:P Anyway looking forward to more from you guys!:bounce:

09-04-2007, 12:32 AM
Ooops, sorry! I was going for the Durer piece:

Thanks, Intervain :) I'm loving the little old lady knitting, btw... can't wait to see where you go with it!

09-04-2007, 01:13 AM
Wow, coming back from kentucky and seeing all of the progress you guys made is quite overwhelming!!!

Nice to have you on board Antropus! your feel and knowledge for/about anatomy is inspirational...

Intervain: I really love the scene you are putting together, gives me the feel of one of those classic child book scenes where granny reads to her grandkids :scream:

here are some minor updates for my old lady:

09-04-2007, 01:32 AM
Wow, there are sooo much amazing work posted in this thread. Very inspiring!!!

Kris: Thank you so much for your wrinkle tips! You've allways been so helpful and generous with your knowledge.

skulll_monster: I simply LOVE you're old lady!! (your sculpt, that is :p)
I saw it over at ZBC and that was the thing that made me want to partisipate. The mouth area and her eyes are amazing! Thank you for the inspiration!

Everybody else: Great work!
You really get a sense of character looking at your latest updat, wigal! Keep em coming.

Here's my contribution. I am thinking of finding some master piece to do a 3d study of, but as of now I just needed to become more familiar with the brushes. Basemesh is the lowest subdiv level of the demo head that ships with ZB. I will fix some of her wrinkles, then model the knot and at the back of her head cloth. Criticism much appreciated.

09-04-2007, 02:51 AM
pixelranger-great model!!

Intervain-thank you!!

here`s more updates

09-04-2007, 09:51 AM
hey !

Ness and Magda , thank you !

Great model Andre !

oliveira , really great update.


09-04-2007, 09:53 AM
Hey! Lots of cool stuff coming from you guys!

it looks great! I love the sculpt. My only suggestion is for you to try to capture his mouth area as it is in the picture. His smile is so cool. He looks like a baby smiling, probably because he is toothless guy, which makes him awesome :)
Try to get the mouth shape working together with his gums, like in the pic and you will add the soul of that pic to your work. Just a suggestion.
Keep it coming man!

she looks beautiful! Great sculpt man and nice notion of form and expression. Great!

collings and Toadie,
thanks a lot guys.

she is coming along very nicely. I like this chubby lady.

finish this old fatty right now! :)
Good job man.

she looks like a nice calm lady. I bet she just killed her cat! :cool:

this is a nice interpretation of the picture. She seems happy and makes me smile too.
Good job.

I like your lady. She looks like a sneaky lady. Look her eyes! Wanna see more.

I spent part of the day today refining the sculpt part but also decided to make some render tests. These renders are really rough right now. No real texture, only a quick and dirt hand made vertex paint in ZBrush to add a little color. No bump maps, no specular maps, no scatter maps or anything. It's plain color map applied over a mid res obj imported to Maya. The dof is just a little blur to add some sense of depth, also pretty cheap. The final image is just a screencap from Maya viewport showing the mid res mesh. I hope I'll have the time during the week to keep updating it but I'm not completely sure. For the final piece I want to add the additional maps to improve the realism. Hope it will work.
Arms/hands still in progress.


09-04-2007, 09:59 AM
WOOOOWWWW :eek: :applause:

Kris , man this is not reall :banghead: you managed to texture it so fast and all that ... WOOWW it's incredible !

i'm speechless :applause: :bounce:

09-04-2007, 10:28 AM
thanks man. 3 days so far.

Last render for the night. Just a profile. Don't worry about the inter penetrations of the rings and neck. They will be fixed.


09-04-2007, 10:49 AM
Cool render, Kris :thumbsup:
Have you rendered it with displacement map or you've imported high poly mesh from zbrush?

09-04-2007, 11:31 AM
good gracious Kris - you are a speedy Gonzales... aren't her irises too big - looks a bit off... and she does look terrifying LOL - I'd be scared if I met her for sure...

btw about the old lady - thought we cleaned up after the act - how did you know?! :scream: