View Full Version : FBX UVs in FUSION 5.1???

08 August 2007, 01:31 AM

I have an object I need to texture map in FUSION that I exported out of MAYA (our primary app is XSI, and FUSION, for some reason, does not recognize the UV data in those fbx files) When I bring the object into FUSION, I can't see any texture map connected although I know that the the object contains UV information. There's in input port on the FBX mesh node and that's where the texture connection should be made, NO?

Anyone with any experience on this, please help :)


08 August 2007, 11:45 AM
actualy, there is an input in the fbx mesh node where you can import a texture to. And the UV data is preserved so it should line up ok

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08 August 2007, 11:45 AM
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