View Full Version : mia_material reflec. falloff

08 August 2007, 09:52 PM
i am trying to mimic a very low reflective metal surface.
i am using the mia_material with low reflections values.
now i turned on reflection falloff so only very near objects will reflect.
it works great, the faraway objects are not reflecting but the physical_sky is?

did i miss something here?

08 August 2007, 12:45 PM
Turn on 'Reflection Falloff Color' too, otherwise the reflection will fade to the environment color.

08 August 2007, 08:10 PM
thanks floze.
now it's clearer.

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08 August 2007, 08:10 PM
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