View Full Version : Phone cable, help

03 March 2003, 07:04 AM
Okay I have a character holding a payphone, and I need a dynamic cable from the handset to the payphone so I dont have to dirtyanimate it. The words dynamic constraint come to mind, but I'm wondering if there is another way to do it. Or how I would specifically constrain the dynamic constraint.
Thanks for your help.

03 March 2003, 07:52 AM
You could place some bones along the length of the cord then use spline ik and some soft bodies with goal weights add some graviety and your away !

03 March 2003, 03:47 PM
Yep, here is a tutorial a lot of people seem to use for this sort of thing:

04 April 2003, 04:08 PM
Thanks everyone for your ideas and tutorials. Thats exactly what I was looking for, CGTalk does it again. : )

04 April 2003, 04:12 AM
Probobly a bit late...but...another way you can do it dynamically (saving you tons of keyframe time) is to use a Cloth simulation...if you want me to get into details..I will ;)

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