View Full Version : Bump maps causing a fractiling look

08 August 2007, 07:57 PM
I've made some missile models in Maya. I have great textures through Photoshop.

I tried creating some bump maps in photoshop. All the places where I'd made black lines come out fractiled. Now the details on my missiles have a "chewed up" feel. My render is set to Production quality.

Is there anything I can do to prevent the fractiling that happens with the bump maps?

08 August 2007, 08:29 PM
Why not post a screenshot of your render, your UVmap and the texture and maybe someone can help.....

08 August 2007, 08:52 PM
Thanks, I'll try and get a best possible screen shot.

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08 August 2007, 08:52 PM
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