View Full Version : ULTIMATE Head Tut for Blender Online !
03 March 2003, 08:37 PM
Hi to every Blender-heads !
For a long time i searched a way to model realistic heads but there aren't good tuts enough on the web...
So i found a new technic very great (modeling assissted by a mesh with the build effect) and i wrote a great tut which whom you can do this head very easily :
The tut is only available in french for the moment, but it will be translated in english soon !
110 pictures, 7 pages, and a blend to assist you interactively for you to do a realistic head with blender !
www.alfonsi.org/wizardnx (http://www.alfonsi.org/wizardnx )
i hope it could help a lot of blendies who wanna model great heads, like me before...
Enjoy Blending !
WizardNx - Blender-head since Blender 1.8
03 March 2003, 08:42 PM
Right on, thanks for the effort at writting a tute. I'm defiantly looking forward to the english version as my french is....pretty much no existant!!! :)
03 March 2003, 08:47 PM
Yes it will be available soon...
The tut is actually being translated by a friend (a very BIG thank to him)...
I'll post it here and on Elysiun when it will be done !
03 March 2003, 08:50 PM
Excellent, I'm looking forward to the English version. I looked at the tutorial anyway and think you did an excellent job. This is something that has been needed for a while. Even without understanding French I was able to see how this would be useful. It is also good to see a tute on building a head using this method of adding faces and building from scratch. I'm presently learning to build heads in wings then transfer them into Blender to fix up and finish, but I had planned after learning the basic structure of heads to then build them in Blender from scratch adding faces ect like your method so your tutorial is timely and useful for me, well done. It is always nice to see more than one way to do something, as this gives you a choice on what method you want to use for any project.
03 March 2003, 06:23 PM
Great tutorial WizardNx! You can also use the knife tool to slice faces in "f-key" uv mapping mode along with Box modeling methods that are super fast in Blender. -
Just enter face mode, run the script, select two faces or a loop of faces and hit the cut button. And when back in edit mode select the Remove Doubles key to remove the extra vertexes you just created. Keep it all Quads! It's not as simple as the knife tools in other 3d apps, but it works like a charm and doesn't create unwanted faces like the Blender face subdivision method.
03 March 2003, 06:31 PM
Yes JA-Foreal I know this script but, as I already said to a friend who said the same thing, using this script will not be good with the technique of the tut...
This tut is interactive, it work with the build effect for you to follow the mesh building to stay in good proportions... Doing this tut following the mesh (optional) with the building effect don't allow you to modify faces like this...
So I wrote the tut following the building of the head...
03 March 2003, 06:52 PM
As I said, "with the box modeling method" that I use in Blender, the rustyknife script works fine. Your tutorial is one of the age old point and edge extrude modeling method that anyone can learn with ease and practice. Your method should help Blender modelers to see that they can build any model that they choose with Blenders modeling tools.
And if you wanted to cut a loop of polys arround the eyes or mouth real quick the rustyknife script will make that process a breeze. It just helps you to speed up some phases of your modeling in Blender that's all.
03 March 2003, 07:26 PM
yes, it's true :)
But i didn't really think about rusty knife when i wrote this tute :rolleyes:
Did you read the tut or look at it ? It will be available soon in english ! You'll understand why I can't use Rusty Knife in it !
03 March 2003, 09:39 PM
The only reason why I mentioned the rustyknife script is that some Blender users have read great tutorials like yours and they still complain about Blenders lack of good modeling features. They will say that Wings3d is needed to model great things for Blender. We know that this is not true.
Here is a link to my other thread on Quad modeling-
-go down to the bottom and look at the links. The rustyknife tool really comes in handy when you have to add alot of surface details to your model in Blender. It allows you to split the faces, then you can deface and reface the surrounding points. This way you add detail inside to areas in your mesh for wrinkles, etc.
I hope to finish my Blender Box Modeling Tutorial by the summer so that I can further show my complete Blender quad technique.
Yeah WizardNx, Blender has all the tools you need to do anything that can be done with a 3d software. And you tutorial is proof of this. Great work!
03 March 2003, 09:45 PM
And Sheep Factory please make this thread "Sticky".
WizardNx Head tutorial is a basic Blender tutorial that will help all new Blender head modelers in the future.
01 January 2006, 06:00 PM
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