View Full Version : Shader for realtime game engines
08 August 2007, 08:27 PM
What's the best way to create a realtime OpenGL shader that allows you to connect a normal map, texture(s) with an alpha and a specular? I'm playing around with the Ultimapper which generates the Ambient, Texture, and normal, but how do you add a specular and alpha to what it currently generates? Im new to realtime shaders so any suggestions would be helpful.