View Full Version : Updating Low-Res UV:s

08 August 2007, 02:51 PM

I have looked all over the net for this presumably simple thing, I have unwrapped my object in xsi exported it to mudbox and painted the details there for nomal map baking later on. Everything worked like a charm, but the thing is, i made a very small misstake on the uv layout and have changed that in xsi, now i want mudbox to acknowledge the cange so it can render the normalmap correct. I have tried to import the updated object from xsi to mudbox as a layer but it doesent work for me. Can someone just give me a quick writeup how to approach this problem?

Another less important thing that came to my mind aswell is there a way to view to uv coordinates in mudbox?

Thanks a bunch and take care!

/Lukas Arvidsson

08 August 2007, 05:48 PM
load your new lowres mesh into a new scene...
subDivide it up to the same level as your old highpoly...
and import the old highpoly as layer...

or use the new import uv feature in mudbox 1.07 ;)

08 August 2007, 10:31 AM
Ohh ok! Thanks alot mate!

CGTalk Moderation
08 August 2007, 10:31 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.