I have looked all over the net for this presumably simple thing, I have unwrapped my object in xsi exported it to mudbox and painted the details there for nomal map baking later on. Everything worked like a charm, but the thing is, i made a very small misstake on the uv layout and have changed that in xsi, now i want mudbox to acknowledge the cange so it can render the normalmap correct. I have tried to import the updated object from xsi to mudbox as a layer but it doesent work for me. Can someone just give me a quick writeup how to approach this problem?
Another less important thing that came to my mind aswell is there a way to view to uv coordinates in mudbox?
Thanks a bunch and take care!