View Full Version : Modeling hardsurface
08-08-2007, 08:22 AM
what software has a good toolset for hardsurface like cars mobile phones etc.
11-10-2007, 03:35 PM
Maya,Max,Lightwave,XSI,Blender,Modo......it's up to you to model these objects. If you are looking for pre-modeled geometry, look for free models or Swift3D has those kind of objects built into the programs library.
11-12-2007, 03:05 AM
There's been some discussion on this topic, and so far it seems argueably in favor of some of the "smaller" programs such as Modo, XSI, Silo, etc. They seem to have better smoothing algorithms.
11-21-2007, 09:37 AM
It depends on what exactly you will use the models for however. If you just want a pretty picture and have your head wrapped around polies then my favourite is Modo but max has some great tools that can keep your construction history with modifiers and stacks and lofts and splines and all.
however for REALLY good hard surface stuff you should use a NURBS package like Rhinoceros, Solidworks, Alias Studio, etc. Some are definitely more CAD like and can be pricey though. My current fav is Alias Studio, but I am just as happy with Rhino (and its Cheeeeeeaper).
If you use NURBS instead of meshes, you can even send your models to a rapid prototyper quite easily, and you can always export them to a more image-centric 3d package.
11-28-2007, 11:00 AM
HI!,by far,the best (and amazing expensive) solid and surface modeler is CATIA...I´m
a engineer,so I use at work,but it´s impossible to pay the price of this soft...
Power Nurbs,a Max plugin has a great solid modeling tools,and is cheaper than CATIA:)
02-29-2008, 11:41 PM
Better smoothing algorithims? Is that actually true? There isn't much difference between most of these programs, hard surface modeling is pretty standardized. The biggest factor is going to be the user.
02-29-2008, 11:41 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.