View Full Version : any setup machine users / expert weight painters out there?

07 July 2007, 04:46 AM
Im using tsm2 for maya 8.5, and i am extremely struggling with painting weights. I have a realistic human mesh and im trying to get absolutely perfect deformations on my character, but this process is just waty too difficult. Ive been spending my entire week trying to paint the weights on just one character. This is ridiculous......I just want to get in and animate my character but i cant do it unless the deformations are perfect. Im also looking to rig my characters face as well. Is there anyone out there who could possibly help me out with this incredibly difficult task?

07 July 2007, 08:14 AM
Help you out? Like do it for you? What exactlly are you asking to help you out with painting your weights?

07 July 2007, 07:39 PM
if we're talking about money, how much would i be looking at for something like this?

07 July 2007, 09:26 PM
What kind of specific issues are you having? Maybe you could post some screenshots illustrating what's going wrong.

07 July 2007, 09:51 PM
I'd say paint some good deformation as good as you can, but don't need to be too fancy with it.
Then use michael comet pose deformer to accuratly model the posing exactly how you want them to.

hope this help.


07 July 2007, 09:34 PM
i understand i could do that, but at this point, im really just trying to model, texture, then animate, and render out the final product. i hate dealing with character setup period. Takes way too long for a non-specialist to get going correctly. If somebody who is a seasoned pro for whom this is their specialty could give me reasonable rate or want to work out a deal or something, i am listening and am trying to do some business. Please let me know.

08 August 2007, 12:03 AM
What you are doing is very ambitious. You sound a little green so a word of advice, Don't go for perfect. I ussually advise students to go for simplicity first and to tackle projects like this when they have more experience.

Most pros wouldn't touch a project like this with a ten foot pole. Photoreal 'perfect' deformations/facial setups are time intensive even for the pros and it is unlikely that you would be able to make it worth our while by offering cash or trade. Consider if you will a week or two worth of work, full time (just to make it not suck) at a cut (i'll do you a huge favour because I like your face and you'll be marrying my daughter) rate of 30$ and hour. do the math and you'll only be geting a barely passable result, not photoreal or great by any stretch of the imagination. I don't mean to rain on your parade, its just the way it is. Maybe you'll have better results going for a collaboration with a student or something.

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08 August 2007, 12:03 AM
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