View Full Version : 3DS - Local coordinate animation?
07 July 2007, 11:49 AM
Feels like I'm missing something very obvious, but I'm having problems animating a simple rotation in local coordinates. With Auto Key enabled the animation between the positions get really freaky based on global coordinates instead of a simple one axis local rotation. How should I do? If someone knows, please have in mind that I'm only intermediate skilled in 3DS...