View Full Version : 3DS - Local coordinate animation?

07 July 2007, 11:49 AM
Feels like I'm missing something very obvious, but I'm having problems animating a simple rotation in local coordinates. With Auto Key enabled the animation between the positions get really freaky based on global coordinates instead of a simple one axis local rotation. How should I do? If someone knows, please have in mind that I'm only intermediate skilled in 3DS...

Mr. D
08 August 2007, 07:11 PM

use to make sure - are you using Local reference co-oridance system when animating?
mainbar box next to scale icon, should be set to Local if you want to use Loacl axis

Mr D.

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08 August 2007, 07:11 PM
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