View Full Version : Strange Behavior (Animation) Entry: Jamie Churchman
07 July 2007, 07:47 AM
Jamie Churchman is entered in the "Strange Behavior Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/strange_behavior/view_entries.php?challenger=13746)
Latest Update: Modeling: boy06
07 July 2007, 07:56 AM
Roughing out first character
07 July 2007, 02:50 AM
Here is the first part of previs. I'll update the scene as things progress forwards. I can tell you it involves a unicorn (for the ladies), a small boy, a graveyard in the desert and a patch of grass. Tis strange behaviour indeed.
07 July 2007, 10:05 AM
working on the face, ears. might make the crown smaller, seems a little huge. anyone?
08 August 2007, 07:23 AM
what a suspens on the concept :scream:
Jhonus, the modeling is really great. I like the topology and style of the boy. It's a awesome start dude !
the crown is great to me, it give the boy a sad, fugitive dirty look. Overall it depend on the feeling you want to give it to him.
I'll follow this thread to see the next step.
08 August 2007, 10:39 AM
Continuing to update the previs scene, which will slowly morph into the final thing. Added the new boy mesh with a rough pose using the awesome tranpose tool in zbrush3. Also blocked in a few more details the scene requires.
Swed: thanks for your comments, i'll refine the boy some more for the next update
08 August 2007, 03:01 PM
nice modeling you've made...i like the model of the boy, the plastic is very good...interesting to me is what the story will go around.
08 August 2007, 06:25 AM
Just begun blocking out the boys clothing which is all a few sizes too big for him. Medieval-ish style armour. Metal hat and metal breastplate with leather straps, linen(?) shorts and leather sandles.
His body proportions have been adjusted since last update too.
C&C welcome. Might adjust the helmet shape a bit. Early stages i guess.
08 August 2007, 08:08 AM
That looks very solid, dude!
I'm curious about the story!
What application are you working with next to zBrush?
08 August 2007, 02:46 AM
Detailing the helmet a bit. Needs more edge definition I think. Fightin it
macling: i'm using maya with zbrush. i think your doing an ace number1 job on your characters.
08 August 2007, 03:11 AM
nice modeling job mate.. i like he forms u chosed!
08 August 2007, 10:50 AM
Great start, I like the modeling very much !
08 August 2007, 06:49 PM
I can't wait to see this completed. I really like his expression.
08 August 2007, 03:09 AM
great modeling johanes, and thx for the thumbs up.
08 August 2007, 12:58 PM
nice work the helmet looks great, waiting to see full model.
keep it up.
08 August 2007, 06:07 AM
Slow on the updates recently. Remodeled the helmet as I wasn't entirely happy with the form, was a bit lumpy and melted. Redid the base mesh using the crease function in zbrush to maintain sharper edges. Added circular pattern along the lower edge.
Began work on the shorts.
Thanks for the comments, they keep me motivated! Feel free to make any suggestions or crits. :beer:
10 October 2007, 09:59 AM
Holy moly I haven't updated in ages. Only 29days left.
10 October 2007, 10:59 AM
excellent character. Very stylish.
10 October 2007, 09:47 AM
Nothing to crit. Your model is just awesome.:thumbsup:
10 October 2007, 07:17 PM
Very nice job. Nice work on the details.
10 October 2007, 10:21 PM
that character is awesome. a great example of zbrush being used with the correct restraint. nice work. can't wait to see what you are going to do w/ him.
10 October 2007, 10:21 PM
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