I want to dive a bit in the world of python for maya and found some plugins on highend3d that enable jedit to establish a commandPort connection to maya. This should allow you to use jedit like a replacement for the built-in maya script editor.
But now I have a problem.
When I send jedit's buffer (containing a python script) over to maya, it will report errors like these:
Error: "C:/DOKUME~1/Rebe/LOKALE~1/Temp/jEditMaya36182.mel" line 3.18: Syntax error //
Note the extension ".mel" of the temporary file.
Obviously maya thinks it receives MEL-Code instead of Python so it does not interpret it correctly.
What can I do? The file in jedit is saved with a *.py extension...
the maya plugin I'm using: