View Full Version : Biped's pivot points change

07 July 2007, 04:33 PM
Im using 3dsmax 9 and i have my model rigged with a biped and all the pivot points are the same while i am in figure mode. once I deselect figure mode and start to move the model around the pivot points on the hands, feet arms etc start to change. ill give an example, i need the rigged model to rotate 45 degrees, i select the center of mass and rotate it 45 degrees. now the model rotates fine but once i select the foot or another limb, it shows the pivot point has rotated -45 degrees. and ive checked to see if maybe a key frame was set or something and i didnt see any even after selecting all the bones. if need be i can try to post some pics of my problem. ive searched google and found nothing for my problem. please help :(

CGTalk Moderation
07 July 2007, 04:33 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.