View Full Version : Strange Behavior (Animation) Entry: Bryan Ballinger
07 July 2007, 03:59 PM
Bryan Ballinger is entered in the "Strange Behavior Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/strange_behavior/view_entries.php?challenger=13557)
Latest Update: Final Render: Final Caveman Turn #2
07 July 2007, 04:11 PM
Here's my initial sketch of the caveman. He's going to be drinking a bottle of liquid fertilizer while hanging out in a potted plant.
07 July 2007, 04:18 PM
For some reason his loin cloth seemed wrong, so I gave him the full caveman leopard skin treatment. His feet also needed to be bigger.
07 July 2007, 04:21 PM
The start of the model for the caveman's head. He's kind of a block head, so I started with a delightful rounded cube shape.
07 July 2007, 04:23 PM
Here I've started pushing in some eye sockets, pulling out some lobes, hollowing out a mouth, etc.
07 July 2007, 04:25 PM
My first inclination was to do the brows and lips as separate geometry, but the I decided, what the hey, I'll try and model them right out of the head.
07 July 2007, 04:27 PM
And here's the final caveman model. He just wants to wrap you in his big cavey arms.
08 August 2007, 11:07 PM
nice character man.. goodluck to you
08 August 2007, 02:49 AM
Hey thanks Wayne!
08 August 2007, 02:53 AM
Here's a picture of the light probe I shot in a friend's apartment. I want to use this to light the caveman using image based lighting.
08 August 2007, 02:56 AM
Here's the light probe in the photo. I'll actually be replacing the light probe with the caveman down the line, as I want him sitting in the pot, swilling some delicious liquid fertilizer.
08 August 2007, 02:57 AM
And here's the caveman textured and being lit by the light probe image. Next I'll begin compositing him into the photo.
08 August 2007, 03:16 AM
The next step was to do a depth render so I could add some depth of field to the image.
08 August 2007, 03:20 AM
Along with blurring the image using the depth render as an alpha channel, I added some film grain to help the caveman integrate with the photo better.
08 August 2007, 03:25 AM
And here's the final render of the caveman, kickin' back in the potted plant, favorite beverage in hand. Strange behavior...? You be the judge. :) I'll upload a turn animation of the caveman character next.
08 August 2007, 03:40 AM
wow the render is looking gr8!!... u did a fine integration with the photo!! And indeed its looking quite strange in behaviour! If there were any crit I would say the nose holes looks a bit odd, although the you chose this wacky looking style but mayb some attention there might add to the model. But over all very good job... are you planning on animating him? cause hat would be soemthing to see!
looking forward to more updates!
08 August 2007, 03:56 AM
Here's a turn render of my final caveman guy along with the final rendered still image.
Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=80259)
08 August 2007, 07:44 AM
Really nice concept, this guy really has a stupid face. The photo integration is kicking ass.
On the turntable there one thing that hurt my eyes, its the bump map on his fur suit :
I think that you used a 3D texture on it, and the map is staying in place while the object is rotating, if you see what I mean? To avoid this problem, just create a texture reference into the menu Rendering/Texturing/Create Texture Reference Object ... Or use a simple 2D texture :P
08 August 2007, 03:15 PM
Thanks Z! I too would love to see him moving around, we'll see...
Nicolas, Oh man, you are totally right. That texture is swimming through the model. Thanks for catching that, I'll work on fixing that and rerendering. Good catch.
08 August 2007, 02:29 AM
Thanks to Nicolas P. for pointing out and offering a solution to the floating bump map in the previous turn! It looks much better now.
Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=80462)
08 August 2007, 02:29 AM
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