View Full Version : UGAC-II-Steampunk Cowboy
07 July 2007, 10:27 PM
Been working for few days now on the concept of a sort of steampunk gunslinger. I'm still working on the high poly atm. He's still missing the rawhide gloves and boots. I plan on doing some sort of backdrop as well, perhaps a second character.
07 July 2007, 12:03 AM
wow! he's looking realy cool! he may be a bit tall in the head though. Unless he's an alien. :)
07 July 2007, 07:54 PM
I'm in your thread subscribin to your postz.
07 July 2007, 11:50 PM
Thanks for the support so far. Here's a few shots from today's construction. Any criticism/comments welcome.
07 July 2007, 12:04 AM
head started out looking like it would fill a 10 gallon hat.
...looked kind of like a bus driver in my area.
Now it just looks like your average head :(
07 July 2007, 05:28 AM
i really like this model.
it looks really clean, but still has a lot of detail.
i personally liked the larger head...really sets him off, but not TOO much, ya know?
i also like the size and look of his hands and fingers.
good work :thumbsup:
07 July 2007, 04:35 AM
Here's some more Wip screens. I'm gunna take a break from rendering normal maps and get some texture work done. All the small normal mapping bits (bolts etc..) I plan on doing in Photoshop. He looks clean now but it will change very soon. I'm shooting for around 10k polys for the entire character with 2 2048 uv maps. As always comments/crit welcome.
looks cool so far. One thing I see is the hands.. the hands are really long looking, alien like. I think for my next model I am going to go with something more sci fi have never done a uber quake or gears like scifi style yet. normals look cool so far the only thing is cloth a bit more dfined drapes could make it look better.
Keep going looking cool :)
07 July 2007, 08:39 PM
it's lookin good - normal maps are coming along very nicely...
are you doing everything, high and low, in maya?
07 July 2007, 10:42 PM
Yeah.. except the head. All the little bits and scratches will be done with photoshop filters.
07 July 2007, 11:11 PM
reeeeealy cool! :thumbsup:
07 July 2007, 02:59 AM
Ya think so? I'm really digging yer bike as well. Similiar style and everything. Cheers.
07 July 2007, 03:12 AM
I'm getting more of a cyber samurai vibe off of him. Looks like you're gonna be a hard one to beat for the UGAC :thumbsup:
07 July 2007, 11:11 PM
I've been really slow at updating because I've recently discovered Maya wont be able to render this guy the way I need so I've been exporting/rebuilding him for max. Many headaches. Yes, the hands are still too big. Heres just a bit of texture work. Better get back to work!
07 July 2007, 02:52 AM
Some more work on textures. Mostly dirtying up the armor on the front. I'm also considering dumping the shoulder pads. I think that these might be the source of the "samuri" vibe. Comments/ crit welcome.
07 July 2007, 11:29 PM
Haven't been getting a lot of feedback lately. I've been putting off texturing the skin/face for some time now. I'm nearing the finish of the diffuse maps and will be soon be moving on to specular color. These are some screen caps of the current progress. Any comments/ crit much appreciated.
07 July 2007, 11:47 PM
i like the coor scheme you've gone with, but i think he would look a lot better with a more dark and dirty scheme.
but it does looks really good - keep it up :thumbsup:
07 July 2007, 12:14 AM
looking very nice, I would suggest scalling the eyes down (maybe by 40%) a bit so that he have realistic proportions if that is what you are looking for. I love the color scheme , good work.
07 July 2007, 09:46 PM
I'm close to finishing up on texture work and would like to rig this guy. If anyone has a link to a good max rigging tutorial I'd like to check it out.
Here's a test render from today. Tweaked the eyes and spent some more time on the skin.
Comments/ Crit welcome.
08 August 2007, 11:49 AM
Looking really good, keep up the good work. Nothing really much to crit on.
08 August 2007, 02:18 AM
The legendary Joan of Arc tutorial pretty much covers all you need to know for rigging in max. Looking nice :thumbsup:
08 August 2007, 02:03 AM
Thanks for the links and support so far. I've got him rigged for the most part. I still have to texture his slugger.
I'm gunna try to make some sort of background for him... and a name I suppose. Exactly how/where do I post my final renders?
Any Crits/Comments welcome.
08 August 2007, 03:58 AM
nice looks really cool.
Usally a final thread for ugac is up close to ending. So I imagine seeing that a good few are almost done it should be up in no time.
Ill post in the main thread for it.
08 August 2007, 01:15 PM
great improvement, the pose is very nice. Only things id suggest is tweak the spec maps because the metal seems a lil flat atm.And also tweak the mouth region a bit, the lower lip could use more volume imo. Keep it up, this is looking sweet!
08 August 2007, 01:35 PM
looking cool man im really liking it, the 1 thing that bugs me about the texture is the white lines around his chest plate, they seem to really contrast with the rest of the chest and aren't broken up at all.... it even looks like it's a part of the wireframe you left in there?
08 August 2007, 04:59 PM
Great work Ben.
I am amazed at all the great work being done for the UGAC and certainly adding you to that list.
08 August 2007, 08:11 PM
nice job, can't wait for the final composition
08 August 2007, 11:35 PM
Getting close to the deadline here. I'm finishing up the tweaks and textures. Any last minute crits would really help. Here's some renders from the day. I'm still messing around with the lighting. Thanks for the help so far.
08 August 2007, 12:41 AM
looks good - maybe something on the top part of the gloves would be a cool little addition.
something sortof like this ...
oh, and i think that the barrels could be a different color/design...
they are taking away from the overall feel of the piece, in my opinion.
08 August 2007, 09:46 AM
One quick observation, when he is bent down like he is....the feet cannot be possiblely flat.
It looks kinda strange seeing his calf come off his foot at that angle.
Try lifting the heel just a bit or even bending the foot so he is balanced mostly on the balls of his feet when crouched like this.
Other than that great work.
08 August 2007, 09:46 AM
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