when using softbodies, and i need to set up the initial pose of an object that is different than what the softbody was created at, i just set all the weights for each vertex(particle) to one, play one frame, it 'jumps' to the pose, and i save the initial state.
with nCloth (which i am forced to use in this particular case) i am trying to run it up for about 50 frames or more but i can never really get it to the correct place. i have tried to find an attribute that is similar to making all the goal weights one on a softbody to make the cloth 'jump' to the correct starting pose - which of course is different than the pose it was created at.
does anybody have any ideas on how to accomplish this?
thanks ahead for any help!