i am trying to rig a car.
My question is: how can you make the rotation of your car fit excatly to its direction and position ?
How to link the position and rotation of you car in order to make it move properly ?
I am using 3dsmax. Shall i need an expression or is there a simple way. The same question can be applied to any program of animation (even a compositing one): How do you link position and rotation in a logical way for any vehicle ?
Thank you for your answers or advives.