View Full Version : Strange Behavior (Animation) Entry: Kerry Dixon
07 July 2007, 07:41 PM
Kerry Dixon is entered in the "Strange Behavior Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/strange_behavior/view_entries.php?challenger=13361)
Latest Update: Shading (Textured and lit): Church_update
07 July 2007, 01:31 AM
Hello everyone. I would like to say good luck to all
07 July 2007, 02:48 AM
This concept is basically showing that looks can be deceiving. Even though it may seem certain people are suppose to be pure a nature in the position that they are in. May not always be the case. In other words don't judge a books by its cover. (it might just be the devil in disguise:twisted:)
07 July 2007, 06:49 PM
Well, i just started yesturday building the church. Here a Wip of what i got so far
07 July 2007, 06:47 PM
update on the roof.
07 July 2007, 09:38 PM
great concept! :thumbsup:
do be carefull with the booleans ;-)
a church could be an awsome scene for some strange stuff.
but these rooms are so hard to render in a descent frame, so you might wanna check the JS_fisheye from http://www.pixero.com/downloads_mr.html
i've used it and and it give's a new dimention to high buildings.
a few suggestions: if you get the mood of the church wrong then it could look like a scene for satanisme. So keeping it godly would be a good thing.
I also think - and this is what i would do - is to keep it more to the ordinary side and give a little twist. For example: i would model the face like an everyday priest, but make the face red or something. If you are gonna do an animation, it could be great to keep the true identity of the priest hidden until a certain point
cheers and good luck
07 July 2007, 05:43 AM
thx for the plug-in i will check it out. My idea is swingin right around to what your thinking. Trust me it will get your attention.
07 July 2007, 05:21 PM
I was wondering if you could help me out with a quick tutorial on how to use fish_eye. It would be really helpful thx
07 July 2007, 06:28 PM
this is a miner update. Havent really had a chance to work on it since i went out of town.
07 July 2007, 09:57 PM
another miner update
07 July 2007, 08:51 PM
another update. Does anyone know a crowd simulator for maya 8 or 8.5?
08 August 2007, 02:39 PM
For a simple crowd, try with CrowdMaker 0.5, you can download it at
http://web.tiscali.it/maya_tutorial/index.html the rar file contains some scripts, a text file with the installation process and sample scenes. You can create a crowd of 1000 particles max.
You will need some animation clips to use it.
08 August 2007, 09:49 PM
Sorry for the delay,(Work) this is a start of the preachers face
08 August 2007, 03:59 PM
08 August 2007, 06:03 PM
scary concept! ;)
Looking good so far. I would move that whole arm up (deltoid included). It looks really low in placement and causes the shoulder to have a strange transition into the neck. BUT, who knows, maybe this part of your design for your devilish creation! Those demons come in all sorts of shapes and sizes. :scream:
08 August 2007, 06:13 PM
this is another update of the preacher. Im still not done with him yet.
08 August 2007, 10:34 PM
Sorry for taking so long. Heres another update on the church, still more work to do
09 September 2007, 05:32 PM
still working on the lights, and shading. I'm having problem with my memory so i can't mental ray for some reason. any advise would be helpful
09 September 2007, 05:32 PM
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