View Full Version : Modeling Human Joints for posing/animation
07 July 2007, 03:13 PM
I'm having a terrible problem modeling joints for my characters. No matter what type of line and vertex layout or design I use, whenever the arm or leg is bent, the whole thing gets out of whack, and looks awful. I remember a tutorial on the net a long time ago that had some info on modeling joints for animation, but I can't find it anymore, and google turned up nothing. If anyone has any tutorials, or knows of some, please give them to me, I could sure use them.