Figured it out. Gotta use the mix8layer node from mymentalray.com.
View Full Version : Texture map with transparency on mia material? how?
07 July 2007, 09:34 PM
So I have an object that has an mia_material assigned to it, and is shading in the way I was looking for. I now want to add a decal to it using a map (psd, tga whatever) that has a alpha channel, except there's nowhere to plug in an alpha on the mia material. Tried the layered shader, but it won't layer mental ray nodes. Tried plugging the mia material into the material section of a blinn's shading group then using the blinn's color and transp, but no good.
 Figured it out. Gotta use the mix8layer node from mymentalray.com.