I'm having this problem with posing out a character in Trax.
So I have these two poses, and they blend into one another, that part works fine.
But then, I want to add some more intricate motion. So my idea was to key into the poses to put in that motion - to maintain the simplicity of the original trax setup but have all the motion I need.
When I open my file, everything loads fine, until I save a file with a keyed in clip. Then, I try reloading that, and all of a sudden , my characters head is screwed up! The shape of the head is completely different.
So this keying into clip business works fine at first, until I reload it.
I have facial joints and blendshapes on the head, but they were working fine the first time I keyed into the clip.
God this would be a great way to animate if I wasn't having this problem!
Apparently I'm not the only one that had this sort of problem.
Unfortunatly I can't PM this guy who made this post over a year ago.
Please check out this image for a detailed view of what I mean.
Running Maya 8.5 Unlimited on Ubuntu 7.04
1.2 gHz celeron w/ GeForce Ti4200
1 GB SDRAM ( yeah its old ).