View Full Version : HMC 9 : Star Wars Tribute : Geonosis and Orray

07-02-2007, 11:05 AM
Hi everyone :) This is my first hardcore modeling challenge here. I really like star wars, so I just wanna enjoy doing 3d model from the movie. I was thinking doing organic modeling so I will go with Geonosis riding on Orray. It's from EP II Attack of the Clones. you will see these characters in Geonosian arenas scene.

Here are some references!!

Conceptual design and sculpts by

Doug Chiang
Michael Patrick Murnane
Edwin Natividad

07-02-2007, 12:08 PM
Actually, I just saw this challange a week ago so I only have 2 weeks to do this project.

Start base model in Maya and will sculpt in Zbrush. I don't know if I can finished it in time. but here is my progress so far.
I finished base model and uv lay out. now I'm sculpting characters in Zbrush. I plan to pose the charecters in Maya later on.

07-02-2007, 12:59 PM
Here is my progress from Zbrush sculpting at Subdivision 3. Still need a lot of detail work.

07-02-2007, 01:43 PM
very nice so far. The detailing is coming along nicely. can't wait to see more of this one.

07-02-2007, 07:09 PM
I've never liked the Geonosians from a design perspective. They just look like sculpted turds with wings. Good modeling though! Looks like you got your UVs really tight!:thumbsup:

07-02-2007, 07:16 PM
Yeah, appart from the model being quite good, those UV's are ABSOLUTELY to share your secret?

07-02-2007, 09:34 PM
Awesome Thee.. you have only few weeks. but your start is really great.

you will complete and will be one of the best models.. keep it up.


07-02-2007, 10:42 PM
Thank you for the complements you guys:)

According to laying out UV, I found that Unfold UV option in Maya is really do very job for organic model. But still need few manually tweaking. If you guys know any other ways please let me know.

Generally, I select the object and saw UV to make sure that there is no seperate shell. then I cut UV along the edges that It is make sense to unfold and use Unfold UV.

I sometime start with Automatic projection first for complex object. Then saw UV to get a few pieaces of Shell and finally use Unfold UV ( I usually set weight solver to 0.5 but It's depending on the resault ).

I also try Hinding the seem to some certain areas or cover it with other objects.

Honestly, this is the most boring part to me but also one of the most important part of the project.

07-03-2007, 03:34 AM
Your work is so nice! :applause:
Keep working ka.
Fighto! Fighto!

Cheer up!


07-03-2007, 02:28 PM
Here is Zbrush sculpt detail on Orray. I mostly worked on head and neck.

07-03-2007, 04:01 PM
Amazing job, very nice sculpting in zbrush, even though you don't get to finish I think this will be my favorite entry or at least one of my favorites.

07-03-2007, 04:15 PM
Amazing job, very nice sculpting in zbrush, even though you don't get to finish I think this will be my favorite entry or at least one of my favorites.

Well here is the thing..
is a perfectly acceptable entry. As they say, the textures and the nice render are the gravy.
After all we just care about the modeling.

BTW Great work!

07-05-2007, 10:31 AM
Here is my pregress.

07-05-2007, 10:56 AM
really nice sculpt! would love to see it animated at some point.

I recomend you all check out RoadKill for precision uv unwraping at a touch of a button :)

07-05-2007, 12:26 PM
Your work is so great :thumbsup:.
It has a lot of progress.
Keep working naka

07-05-2007, 01:30 PM
This is great, really like the muscle definition on the beast!

07-05-2007, 05:23 PM
Hey.. Bring my jaw back. it's awesome.

07-05-2007, 06:18 PM
chesterjoe - I'm glad that my work will be one of your faverite :) Thank you.

RobertoOrtiz - OK! I will focus on modeling. Thank you

eddperetti - It will save a lot of my time. Thanks for the UV unwraping suggestion :)

Sweettea - Thank you ka!!

Cat-mad23 - Thank you for the comment. :)

taehoon - haha Thanks Taehoon

07-05-2007, 09:13 PM
wow man
you're ZBrush sculpting looks very nice.
I agree with the earlier posts about your UV layout, very nice.
You obviously can work very fast.

07-06-2007, 03:02 AM
4 days to go ka!!!

Su Su naka :)

I believe you can do it ka.


07-07-2007, 05:33 AM
Bloody hell the model is looking awesome! even if you can't get the UV mapping done in time. What you already have is a very worthy entry.

07-07-2007, 02:24 PM
Next time, please teach me how to use z-brush naka :bounce:

07-07-2007, 02:30 PM
Amazing work. really nice zbrush stuff.... Hope you finish....

07-08-2007, 07:25 AM
Good job thee. Really dig all the wrinkles and detail you got going. Again like always amazing stuff.

07-09-2007, 05:38 AM
Artist Name : Theerapol Srisuphan
Entry Name : Geonosis and Orray

Finally, Here is my beauty render.

Link to full size image :

Software used : Maya 8.5, Zbrush 3, xNormal, Vray 1.5, Photoshop CS2

Comments :

Geonosis and Orray are the characters from Star Wars EP II that I really wanna do in 3D as an organic modeling.
For all the references that I had for this character, I really like the concept sculpting one the most. But It didn't have enough references for the detail parts of saddle and all the stuffs. So I ended up using the concept from the movies at some parts.

Thanks a lot for all the supports and comments. This is my first challenge here in CG talks and I really enjoyed doing it. hope you guys like it.

07-09-2007, 06:10 AM
Your work is perfect for me ka.
Good Job!

07-09-2007, 03:00 PM

07-09-2007, 06:03 PM
Thee. you rider is really great.. it's amazing piece... bring it to front.

07-09-2007, 09:47 PM
Best entry!

07-11-2007, 09:31 AM
nice muscle on the creature. do get the model unwrap and post it up for cg gallery

07-15-2007, 08:21 PM
You are a very talented man Theerapol. This is my favourite from the starwars thread...i actually feel sick that guys like you make it look so easy.

07-18-2007, 11:17 PM
Top-notch work! You might want to look into Headus if you're displeased with Maya's unwrapping. The interface isn't the friendliest but it's been the best tool I've used to get an even layout for UV patches.


07-21-2007, 06:58 AM
Thanks a lot guys for all the support and compliment.

07-23-2007, 01:52 AM
Can you walk us through all your folds of skin? was that all just sculpted in? or did you use alphas or anything? Love those folds, this is the best entry imo but...Any tips you can give to how you did the actual sculpting, alphas used, brushes to learn from you.

07-23-2007, 04:53 PM
Rock On P'thee!!

07-24-2007, 07:13 PM
Thank you ka n' Naenae

07-24-2007, 07:29 PM
According to the fold skin, I mostly sculpted the big fold in lower subdivision in Zbrush. For the fine detail fold I used alpha map applied to the model in higher subdivision but I also used small brushes to sculpt those folds along the lines or curvature of the alpha map that I already applied.

I will gather alpha maps that I used and will posted it here for you guys.

07-26-2007, 09:14 AM
Here is the alpha maps that I mostly used for the fold skin.

Hope it's helpful.


09-14-2007, 01:25 AM
Is it possible that you re-upload your alpha files?
The link is broken.

Your model is awesome, it really deserves its place.

09-26-2007, 07:17 PM
Ok guys time to talk
LESSONS LEARNED (Animals in Motion): Lets TalK! (

10-06-2007, 05:53 PM
You are a master! Do you ever use zspheres?

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