View Full Version : Some tricky business... :)

06 June 2007, 08:48 AM
Ok, I have something animating out of the ground - so there are unseen bits below the
ground geometry and outside bits...
Ok, now I want to render this on two separate render layers - one for the ground, one
for the animated object, and let's say on for the shadow...
My question is: basically how can I make the parts of the animated object that are below the
ground unseen? Because, to make the ground disappear on this render layer I had to turn
primary visibility off, but that exposes the unwanted to be seen bits...

06 June 2007, 10:22 AM
I think I got it on my own: just use the "you know what" shader ;)
thanks anyways

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06 June 2007, 10:22 AM
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