View Full Version : DeathEater4Ever,Newbie,Maya 8.0 .

06-27-2007, 01:05 PM
All right , I'm in , just started. for starters i've created the basic setup, using curves to control the joints . I'm just controlling the joints by parent constrains & other constraints . I've just weighted the jaw but something seems wrong. The inside fleshy part of the mouth is just sticking out . Take a look atimages posted & you'll see what i mean. That's the one giving me trouble . I've got like 5 joints controlling the head --- neck , head , headtop , jaw and jawend.
The headtop and jawend joints are just nub joints , just for visualization purposes. I need to figure out a way to get the inside part of the mouth to stay back in when I pull the jaw down.

I know I'll have to use good weighting techniques ,but I'm like getting the feeling that they can be used only to a certain limit. Maybe I'll duplicate the head ,bring it into the correct shape and use blendshapes.

Anybody got any other ideas???

[img=] ([img=] ([img=] ([img=] (

06-27-2007, 02:57 PM
I noticed this problem with the model too, I'm not sure if we are meant to find a work around or whether we can just leave it and see how it looks once you place an inner mouth and gums/teeth in there! :shrug:

CGTalk Moderation
06-27-2007, 02:57 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.