View Full Version : Strange Behavior (Animation) Entry: Ivan Dazkov

06 June 2007, 07:57 AM
Ivan Dazkov is entered in the "Strange Behavior Challenge" update: View Challenge Page (

Latest Update: Modeling: Modeling Character (

07 July 2007, 05:06 AM (

No Body..)) SKetch Animation

07 July 2007, 05:09 AM (

Sketch Modeling

07 July 2007, 04:02 PM
It looks nice, I like the little window up where the cable comes from, and the broken bricks
good job

07 July 2007, 10:09 PM
yeah thats some nice incidental detailing on there. what app are you "sketch modelling" in?

it'd look cool with a few weeds growing through the brick cracks

07 July 2007, 04:57 AM (

Texturing Enviropment scene

07 July 2007, 07:45 AM
Nice scene! full of feels! I didn't find whats your idea but it looks really nice envirenment,
Btw in ur last update the wire goes on the wall if you noticed (at top),
lookin to see what it going to be!
Keep good works n goodluck,
mim, :thumbsup:

07 July 2007, 07:56 AM
Idea at me in a head as far as possible it I materialize..)

the idea will be opened in animation so that is complex that to tell)...

Operating objects of strange behaviour will be: the Fixture, a wheel, a cart)

07 July 2007, 07:03 PM
Looking great so far. But is this the only scene in the animation? Still curious on what will go on in that animation.


07 July 2007, 08:27 PM
very nice texturing (and modeling) job.

I will follow this thread!

07 July 2007, 12:15 AM
Thats nice:thumbsup: , what software did you use??

07 July 2007, 03:26 AM
Thats nice:thumbsup: , what software did you use??

3D max, photoshop )

Wayne jermaine
07 July 2007, 08:28 PM
nice texturing and modeling man

07 July 2007, 11:23 AM
I love these textures...
I think:
a good model havenīt a lot of vertex...
lowpoly with a great texture are better...
you made it.


08 August 2007, 09:47 AM (

Modeling Character

CGTalk Moderation
08 August 2007, 09:47 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.