View Full Version : Strange Behavior (Animation) Entry: Mathias Varaste
06 June 2007, 09:42 PM
Sorry, wrong thread!
06 June 2007, 10:09 AM
First sketch, kind if rough, but most important elements are drawn as they will apear in the final scene!
This is going to be a fun challenge! I wish everyone good luck!
06 June 2007, 06:20 PM
As soon as I think of something I'll enter the contest...
Can you please explain the "strange behaviour" concept that you have here?
Be cool Varma!
06 June 2007, 11:12 PM
The first sketch looks excellent. Looks like a really interesting scene and the scale of the fish (no pun intended) is impressive. I'm also a bit unsure of the strange behavior aspect of the scene, although the scene itself is delightfully strange. What was your idea?
But there could be plenty of ways of introducing strange behavior into this scene even if there was none so far. The hunters could be running around in weird fish suits, or they could be planning on eating some beef when so much fish is lying next to them just waiting to be eaten (they could have a book called 101 Beef Recipes), or one of them could be putting bait onto a hook to cast a line into the sea when they clearly don't need to go fishing for a long time. Or you probably have your own much better ideas.
Great start. I'm looking forward to seeing how this goes
06 June 2007, 07:13 AM
Is it a bunch of kids playing on top of the swordfish? That would be strange behavious indeed.
I think you have a great start here, the scene is big enough to let you come up with all sorts of strange things.
(And I've dropped the underwater thing for the moment- feel free to dive if you wish) :D
06 June 2007, 09:52 AM
Yo mac! I'm so pleased to hear that you decided to join! We're gonna have loads of fun!!!
Waiting anxiously to see your "strange" sketch!
Hei Mark! So very elegant of you to drop by! I liked your ideas, especially the 101 recipes,
gives me some Ideas for the next project! I guess the scene should be more focused then
to show the cover of the book!
Hallais! I knew you would come short for oxygen in there, down there, in there! I'm sure
you will come up with another better idea to replace the latter! Your surrealistic depiction
of Ideas has proven to be very interesting!
About my "Starnage B";
In most places, when the tide washes up some sort of fish out to the strand, people gather
all their recourses and efforts trying to put the poor fish back in the water, but no! Not in
this tiny Island, where natural recourses are meager and food is scarse, (dead trees in the
So they drag the fish even further from the sea, ensuring the next tide won't take it away,
and Yipppi, they throw a party!!
The one on top is actually slaying the thick skin, the one at the tail is cutting the tail off,
and two other guys in front...
I guess I will hold back some suprises, so the thread could be more interesting!
Poor fish, all this is happening where the fish is still alive!
Thanks all for dropping by!
06 June 2007, 11:39 AM
It's very nice to see some old friends here :)
and I like your idea varma, very original... good luck!
06 June 2007, 11:46 AM
Ahah! Now you've explained it I can see better what's happening, and I like your idea a lot
06 June 2007, 06:30 PM
Hei Jassar! Friend, yes, old, neveeeeer! I'm glad you like it so far! Hope I can keep your
interest as the thread evolves!
Yo Mark! Thanks a lot! I got some interesting stuff going on in the scene not visible in the
sketch! Hope you approve them as well! Good luck to you too!
06 June 2007, 09:19 AM
Long time no see... Hope you're in this one with us!
Good luck to all!
My concept will be posted today (probably)
07 July 2007, 07:18 AM
Fire and sand!
I used nurbs primitives for the fire with a ramp shader applied, sparks are tiny single polygons with the same material as the fire!
07 July 2007, 07:26 AM
Fire looks good! How about some footsteps and traces in the sand?
07 July 2007, 09:57 AM
Fire looks warm and inviting... great!
Besides the suggested footsteps it would be cool not to have sand with an evident pattern...
07 July 2007, 01:31 PM
Thanks and you have a good point, I will have to do some footsteps after the whole
shore is UVed, maybe displacement maps for that!
Yo brother, thanks! You are right! I just gave it a procedural bump to have something
under the fire for referencing, but I will hand paint the displacement/bump by the time
the ground level is modeled! Thanks for the tip!
Ps; are you done marinading those pork chops? I'm starving!
07 July 2007, 10:21 PM
First female character, no clothes and no hair yet! I will work on that tomorrow!
07 July 2007, 07:28 PM
1 down, 17 more to go!
Plus hair, clothes, and lots of attitude!
07 July 2007, 08:31 PM
your last modeling attract me oon your thread, it looks good and promising for what goes next.
so go on.
07 July 2007, 01:35 PM
Thanks DaVee for your comment! I'm glad you think it was interesting! I guess there could
be room for more improvements, but it's going to render as a very little character, so I just
need the silhouette, and there are several more characters I need to bring in!
07 July 2007, 04:18 PM
Just one word...
Very cool my friend! Keep up you're doing great!!! She's really an enticing dancer... Do you have her phone number???
07 July 2007, 08:05 PM
Thanks a lot brother! I'm glad you liked it so far, and I'm glad I got to spend this weekend
with this beautiful redhead! Almost done with hair and clothes, need some tweak though,
but I guess for the distance to the camera, it would be mostly ok!
Sharing her phone nr. with others? Neveeeer!
07 July 2007, 08:29 PM
Almost finished with the first dancer, there are going to be four of them around the fire, and two more some other places!
Still everything is lowpoly and jagged! but I will keep it that way, I guess!
Critiques and suggested dance steps are welcome!
07 July 2007, 06:25 AM
Great work with your dancer! Real nice basemesh and the pose works really well. Are you going to animate them dancing?
07 July 2007, 10:58 AM
Hei Gunilla and thanks for the comment! I'm affraid it's going to be a still render, cause
there is so much going on in the scene I've planned and it would be very little time left
for keyframing all the characters, reposing them and add sounds and stuff! but the Idea
is really tempting, maybe I could do a "dance by the fire" short after the challenge?
That would be cool!
07 July 2007, 02:42 PM
Thanks for your cool tip... I was wondering how to do this... but...:blush:
Your dancer is awsome and now I know why you don't share her number...
There's a cool (sort of...) jamaica feeling music that would go well with the "dancer by the fire" short... They say "sitting by the fire..." but... details details... :rolleyes:
Be well friend!!!
07 July 2007, 02:38 PM
Thanks a lot for the comment! I'm preparing the second dancer right now, will probably
post some updates later today!
I was curious about that Jamaican song, do you know the name of it or the band?
Would like to try to look it up!
Be well southern brother!
07 July 2007, 09:01 PM
Second woman without the texturing! Same mesh as Linda, the first danser, with different body build! thinner and taller!
Texturing will probably finish tomorrow!
07 July 2007, 12:19 PM
07 July 2007, 09:04 AM
I've been absent???
You're right... Been pushing so much info on character modelling down my brain that I think I'll need a new one...
Anyway Linda is, like her name says, beautyful (Linda in portuguese means that...) and if that island is full of hot modelled women... I understand why the fish went to shore!!!
Be well northern brother
07 July 2007, 09:06 AM
Linda is the first (delicious readhead)... I meant Cassey... I loved the detail of the G-string (???)...
07 July 2007, 12:57 PM
Really great models!! I'd lik to see them in final light rig becouse now they look a bit plastic you need to work on shaders in future!!
07 July 2007, 03:29 PM
.... I understand why the fish went to shore!!!
That comment really takes the cake!!! But I have bad news, these were the youngest
amongst the female inhabitants, I have three more who are more middle-aged and olderly!
Just to get the right sense of variety, I guess!
I didn't know "Linda" means anything special, cool to know that! I would choose that name
for my first daughter!
Thanks a lot for the critique! And I agree with you about the flatness! I didn't have the
AO pass ,color correction, or the proper lighting rigged, except for the first character,
cause I yet am not sure about the overall lighting of the scene!
Two thigs are sure, that the light emitted from fire will play the most significant role, and
then there are rays of light piercing through psychadelic clouds in the sky, still don't from
Most of these will be settled after I have placed and lit the fish, Cause I need to show
off the wetness and specular play on the skin in a descent lighting setup!
Thanks for the headsup, though!
07 July 2007, 03:29 PM
Yipppi, I'm on page three now!
07 July 2007, 05:15 PM
I'm really liking the poses of your characters -very fluid with lovely lines -and im totally getting the feeling of movement from them -a hard thing to pull off!
07 July 2007, 07:22 PM
Thank you Selina! I think painting weight maps was a real hard job, took me several days
to paint, but in the end, it started to pay off! Hope I can be that lucky with the rest of
Happy weekend all!
07 July 2007, 06:43 AM
The posing of your characters is excellent - they really do look like they're dancing. Keep up the great work :thumbsup:
07 July 2007, 04:01 PM
Cheers Mark and thanks!
Somehow, I knew it right from the begining, that this thread would turn out to becoming your favorite in 3d/anim section, you are just too proud to admit it!
More cheers and a few cherries!
07 July 2007, 04:49 AM
Sea and Sky!
In my sketch, there are a few shark tales visible in the sea, I haven't added them yet, maybe I wait towards the end of the project to see if they still serve their purpose!
Thanks for watching!
07 July 2007, 11:26 AM
Cheers Mark and thanks!
Somehow, I knew it right from the begining, that this thread would turn out to becoming your favorite in 3d/anim section, you are just too proud to admit it! Yeah, pride always getting in the way eh? ;)
Your sea and sky layout looks like it should work well :thumbsup:
07 July 2007, 05:29 PM
I wasn't quite happy with the overall color scheme thus far, so I decided to change the sea shader and then the sky colors! I think this version suits better for the atmospheric feel I was looking for! The seaweed along the shoreline is also removed, so I will need to come up with something new! Sharks are still in the deep, perhaps time to bring them up to the surface now! The sand mesh and texture are still untouched!
Have a nice weekend!
07 July 2007, 08:35 PM
Hei Mark and thanks for the comment!
I've had a tough time building the right shader for the sea, still not quite there, There is
obviously something missing there and I can't seem to find it! Might give it a couple more
days and see!
Pride is good, Pride is nice!
07 July 2007, 10:18 AM
Fish wireframe, last take!
It's totally based on the sketch and no actual fish species, cause I didn't use any ref. image for it.
The sketch was drawn in posed and tilted to the side position, so I made the mesh based on that specific angle, It might not neccessarily look good in Orthographic views!
07 July 2007, 05:33 AM
The fish looks great. It looks sufficiently real to be believable but sufficiently strange too. Nice work! I guess with the water, it should show a bit of transparency along its edges. I once wrote an explanation about how I got that effect by merging a couple of rendered layers in Photoshop and I put it on my website here (http://www.mdavid.com.au/3d/cheddar/water.html). I'll add that I wrote it in extremely general language so that kids could understand it. Therefore it lacks technical detail, but maybe it will give you some ideas. You could also add some foamy white bits along the edges, perhaps also in Photoshop post work
07 July 2007, 07:55 AM
Hi Mat my friend!
Your beach and fish are becoming more and more cool... I'm really impatient to see the fish after you sculpt it out...
Maybe you could start selling tickets to us so we can go in and enjoy the beach party... I always loved fish... or the dancers... mmm...
Be cool northern brother
07 July 2007, 03:42 PM
Cheers Mark! Thanks for the comment and support! Sufficiently real/sufficiently strange
combo is exactly what I was looking for when I sketched the beast, plus I wanted to add
a bit of dreaminess also, which I hope with help of texturing, I can achieve that!
Thanks a lot for the link and tut, just what I needed to hear, although I have been trying
to stick to procedurals all the time, I might need to add transparenciy and foam along the
shore line manually! Thanks for the tip!
Yo mac! Thank you buddy! You don't need a ticket, you already ARE in the scene, the one
on the buttom right, taking off with ... ! You will see! ;)
Ehem, I gave you a bit bigger biceps, but in return, I had to change your haircut to match
the rest of the "Composition"! Hope that's ok with you! :p
08 August 2007, 08:05 AM
Can't wait to see me... I always look good, remember!!!:)
Be cool man!
08 August 2007, 11:48 AM
Base mesh for young male. 6700 polys without hair.
08 August 2007, 11:41 PM
:eek: WOW!!! :scream:
Fans out there don't faint and start crying... I'm prettier in real life!!! But I don't look that bad in CG neither... Mmmm... excellent work Mat!!! Can't wait to see me... ehr.. the scene with all the characters... (just between us... With whom will I be dancing??? Can she be red haired???)...
Keep up man!!! You're doing great!!!
08 August 2007, 09:30 AM
Thanks brother for the kind words! Of course you look a lot better, this is just a
"strange" interpretation of your splendid being, lowpoly, no hair or brows, and eh,
no clothes! Yet! I hope I can satisfy both you and your fans later today when I add
those mising parts!
And you are done dancing, you will see a little bit later!!! :D
I belive we share the same passion, you will have your Red!
Awaiting more updates on your thread!
Keep cool brother!
08 August 2007, 07:20 AM
That looks like an excellent mesh. I'm looking forward to seeing you pose him - you did a great job posing the female character
08 August 2007, 12:40 PM
Thanks mark! I'm trying to do the best I can, with as little geometry as possible, those characters will apear as small dots in the big scene, you know!
Glad you liked the poses so far!
08 August 2007, 01:11 PM
(Lower right part of the initial sketch)
Now they only need some clothes and props,
or do they?
08 August 2007, 04:03 PM
YEAH!!! No clothes or props, thanks... I'm good!
Man you ROCK!!! :applause::applause::applause:
And the girl looks... very well built! I'm afraid I can't show this at home but... By the way... after this one, if it get's in the wrong hands... you'd better start looking over your shoulder... And I'm better off living beneath some bridge... AHAHAHAHA
Very cool modelling and pose man! You're definitelly in your element!
Be cool bror
08 August 2007, 04:36 PM
No clothes or props, thanks... I'm good!
Hehee, that was a good one mac!
Doh, I wasn't thinking about the "conditions", but you could perhaps say it's your evil twin
brother or the name was misspelled!
If you survive this one, I buy you a beer on Oct. 2nd.
Stay sharp brother!
08 August 2007, 03:51 AM
hey nice work mate.... good job with the modeling... are u goin for a realistic look or a stylized one?...
08 August 2007, 01:53 PM
Hi overcontrast and thanks for the comment!
I guess it will lean more toward the realistic pole, although the style of the fish, both
texture and shading, when it's done, will dictate the style for the rest of the scene!
Thanks again for stoping by!
08 August 2007, 02:00 PM
I think I will be replacing the fish with a more realistic one, a whale for example!
08 August 2007, 02:03 PM
Midpoly range at 10K
08 August 2007, 07:24 PM
Displacement and Occlusion!
I had to step down from 32 to 16 bit displacement in order to make the map readable for Maya! Next, I will add color and bump maps! I guess I will be using subsurface scattering for this one!
08 August 2007, 07:27 PM
I had to step down from 32 to 16 bit displacement in order to make the map readable for Maya!
Maybe you would have convert it to .map which is a MR file in 32 bits so you wouldn't lost 16 bits !
08 August 2007, 12:11 AM
Man, I didn't even think about the possibelity! I guess I was terrified about the look of the
new disp exporter 3 output, completely monochrome grey! it looked like there was no
information in the file at all!
Thanks a lot gpepper for the hot tip, I will definitely remember using that from this point on!
08 August 2007, 12:21 AM
Color test with sss shader!
Reflection and specular maps, both primary and secondary, are subject to change after I put the fish in the scene and ocnsider the surroundings!
Thanks for viewing!
08 August 2007, 05:01 AM
Wow! looks awesome already
08 August 2007, 07:53 AM
Your whale looks fantastic... no question about that!
Cool scars like on it's back, color and all! Now there's no questions about what looks better brother!!!
08 August 2007, 08:23 AM
cool render and texturing !
08 August 2007, 08:40 AM
wohoo nice whale mate... good job with the detailing and textures.... ummm... about the texture... i havent done my research but isnt the black part of the whale should be more of a blue tint?...
anyways, ur doing a wonderful job... keep going!!
08 August 2007, 10:52 AM
lovely model, i love the scars on the skin
08 August 2007, 01:49 PM
Thanks for droping by, I'm glad you liked it!
Thanks! Remember the talk we had about diffuse and specular, hand in hand?
Thanks mate! Maya does this sort of things to pepople! Eh, and mamals!
You are right about the blue tint! I was just interested to give a kind of painterly
effect to the scene and what's in it! the colors of the whale are supposed to share
the same palette as the rest!
Thanks for the comment man!
Thanks a lot! Yeah, those bad orcas and white sharks!
08 August 2007, 06:59 PM
A few trees in the horizon!
08 August 2007, 07:34 PM
Very cool background image and again your painterly effect! Very good (and light...) trees!!!
Check this link (it doesn't have much to do with your image but I know you like and appreciate this...)
http://www.artnatomia.net/uk/index.html ->no hard feelings man?
08 August 2007, 10:00 PM
Thanks mac! I'm glad you liked it!
About the link, it's a very useful reference with great explanations, thanks for
08 August 2007, 03:45 PM
the whale looks great
I would add some smaller bushes between the trees
08 August 2007, 08:43 PM
I see your point about the bushes! My original plan was to create an almost bare landscape
with very few, if any, vegetation, but then I changed the fish to a whale and now, your
point makes very sense! There will be a lot of trees and bushes on the right side, and of
course between the trees!
thanks for pointing it out!
08 August 2007, 09:00 PM
Hey man! Great models, I especially love the whale. The only thing that's kind of bothering me in the sky. It seems so flat compared to how detailed your models are. I dunno how to do better then just a texture on a environment sphere/cube ::shrugs:: Maybe it's just me ^^;
looks great still though.
08 August 2007, 11:10 PM
Thanks for the critique Chiko! I totally agree with you about the sky/clouds! This is my
fifth or sixth sky and I've already used lots of time on it!
the way I see it, there could be two solutions to diminish that flatness:
1- some particle clouds/paint effect clouds as overlays!
2- Trying to incorporate more of the sky colors in the vegetation (to come), which is
actually my plan A! that way, the sky might loose some of the focus and get more
invisible to the viewer!
hehe, I don't know better either! I'm not a very good matte painter!
Thanks again for dropping by!
08 August 2007, 11:19 PM
Just a color test to see how things are coming together!
Thanks to mdavid, I got the right look for the sea and the foam along the shore, still procedural, the way I like it!
The whale needs to be rigged and posed, I just put it there to see how it interacts with the scene, and there will be some more changes to the whale as well, and it will have additional lighting from the camp fire and two torches!
The right side will no longer be that bare as in the sketch, I'm planing in puting some lush vegetation, kind of strange grow, and more stones and grass!
By the way, there is no depth of field in the scene right now!
Feel free to add your suggestions!
Thanks for viewing!
08 August 2007, 06:52 AM
HEHEHE, good toy for my little boy!
Great work Varma! i like the lighting, the texturing, the idea... i like all of your image! :thumbsup:
08 August 2007, 09:11 PM
Your Whale still is the cutest and it gets to play!
08 August 2007, 09:15 PM
Looking incredible so far man. Had to take a second look because I thaught that was an oil painting at first. Beautiful textures so far bro. Can't wait to see final result.
08 August 2007, 10:19 PM
Hi Vicktorious! Thanks a lot for stopping by! I'm really glad you liked it so far! Hope I can
maintain the same style all the way through, almost halfway now!
08 August 2007, 10:17 AM
closeup view of sea! Added a couple of stones and did some smudging touchup in photoshop and color correction! I will need to add spraying foam (in the air) with some tiny nurbs spheres, which will have to wait until last!
I did a total rework on the sky, hope it doesn't look as flat as before!
The render was at 2700 x 1800 pixels, 300 dpi.
Feel free to comment/critique!
08 August 2007, 12:29 PM
You've made a great work with sea shade. I like your concept too.
08 August 2007, 04:08 PM
Hey! This is turning out just awesome. The texturing for the whale looks great, and I like the mood of the scene. well done :)
08 August 2007, 06:35 PM
Thanks a lot! I'm glad you liked it!
Hei søs, and thanks! your comment makes me wanna believe I'm on the right track, which
is a good thing! "Mood" is exactly what I'm aiming for with this!
08 August 2007, 07:51 PM
08 August 2007, 09:07 PM
Part of the folliage to the right.
Still missing a few plants and grass.
This is the heaviest render I've ever had!
Thanks for watching!
08 August 2007, 11:36 AM
Very cool render and mood created!
Add plenty of yellowish grass... fading into the sand!
Be cool brother
08 August 2007, 06:47 PM
Thanks a lot bro! Your constant support has meant alot all the way! Glad you liked it
Yellow flowers is a great Idea, will do, though I had blue ones in mind to break up the
sand texture, but hey, I can't resist your suggestion! Maybe both?
Funny thing, with the fish from the drawing, there wasn't supposed to be any vegetation
at all, just a bunch of dead trees, quite different atmosphere, but look at the scene now!
And I need even more folliage for the rest!
have a GoodHairDay brother!
08 August 2007, 10:07 PM
Hi again bror!
Hairday.... Mine is almost 2,5 cms long now... time to cut it again!!!
I wasn't spaking about yellow flowers (but they probably will look good!) but yellow grass... I don't know how are the beaches in your country but here you have a very specific type of vegetation... and one that's very commom is a yellow grass, that "fades" has you progress towards the beach and sea...
Keep up your COOL work!!! you :buttrock:
D (remember... read like Coppolla's Dracula)...
08 August 2007, 11:48 PM
i like the progress a lot... but i have some comments on the overall mode... First the colors are very monocromatic, not much variations visible...second is the sky and the ground looks allmost the same and from a distence it looks a bit flat. he best way to check this out is to zoom out the image and squinting your eyes, by doing that you should see the basic composition or form of ur image, if u dont see that or ur eye is focused on something u dont wanna highlight then u need to work on it more. nice grass and flowers btw... keep up the good works!
08 August 2007, 09:51 PM
Hei D! Sorry about the confussion, I guess my monitor gamma is out of focus again!
Yellow grass is on the meny now, my friend! Thanks for the suggestion!
Did you mean grass or flower?
Thanks a lot! I am really looking for constructive critique like this one, to improve!
As for the dullness of the mood, you are right, I will work with it! You see, the initial
plan was to create a boring, dull landscape where people's restlessness and boredom
could be justified, but then, along came the whale, and now the scene is evolving accordingly!
I've kept back some plants and props to revive the overall mood, just waiting for the
people and clothing to appear!
Thanks again for the insight!
08 August 2007, 11:12 PM
Same base mesh as Joaquim, double the testosteron!
08 August 2007, 11:28 PM
nice upload mate. wow I thinking I am sounding like daddy mac,
in jamaica we say: "nice upload mon"
08 August 2007, 09:58 AM
Thanks Mon! Glad you liked it!
08 August 2007, 03:12 PM
hey nice environment...very dark....nice work with the sea...but the ground and the sky needs more work!....keep going!
08 August 2007, 08:22 PM
What do you mean with that "double the testosteron" stuff eh??? :curious:
Besides... let him be... by the end of the day he only has is stick to play with (The one he is holding now, of course!) and the Joaquim mesh will have the girl!!! :love::p
Very cool update and now I can finally appreciate better your work! Animation and rigging... Man!...
keep up man!!!...
08 August 2007, 12:33 AM
Thank you for the encouragement!
About the sky and the ground, I admit there is a lot of work remaining, but right now,
at the moment, I stuck and don't know what to do with those to improve them! So I
just wait up and see how they look when the scene is fully populated and done, then
I can go back and make some adjustments accordingly! The ground is using a 4K map,
so everything is possible!
You see, one can't have everything in life! As tribe's leader's son, Joaquim is priviledged
enough to not to have to work, much, and play, much! But that's all! on the other hand
Arnulf, how happens to be Linda's boyfriend (!), an experienced ex_marine, (!), gets all
the hard work, and he doesn't complain at all, he just take all the workload he can and
loving it too!
All things Considered, I could replace Joaquims necklace, the shark teeth, with a nice
shifon tie, if that could ease his sorrow!
thanks for the comment, man! I can see some major flaws in the rig I wasn't aware of
before, I hope my next rig will be a better one!
08 August 2007, 02:42 PM
Thomas and Andreas are twins, two for the price of one!
08 August 2007, 08:16 PM
Amazing, you put so much effort and time in this movie! How much animated people do you plan to have on scene? Do you create every model from the zero? I guess it will be complex more than some short movies... Best luck and get sleep :applause:
08 August 2007, 08:33 PM
Epic work all round here Mathias... There's a consistent style and level of detail here that I could only ever dream of... What do you plan to do with the animation side o things?
08 August 2007, 05:36 AM
Thanks a lot for the comment! I plan to have 18 people in the scene, different ages and
gender! Unfortunately, I won't be able to animate this amount of data in such a short time,
so it will be a still image, I affraid!
Here, I modeled a rather good mesh, rigged it and then sculpted the copies into diifferent
persons, sharing the same rig! For this, I'm using Maya's blendshape! then I model
individual hair and clothing for each one, and eventually props!
Please let me know if you need more indepth details!
Oh boy, your comment really touched me and I thank you very much, I'm not that good,
you see, just exercising a few theories!
As for the animation, unfortunately there won't be any for this scene, too many bones and
way too much data to be rendered for every frame, I could need a whole month only for
rendering the final scene! The directory on my hard drive is already 1.7 Gig and I'm barely
halfway through the concept! hope this doesn't dissappoint you!
Thanks again for dropping by!
08 August 2007, 08:16 AM
First kid out is Vilje!
You can see what's her role in the scene on next update, probably later today!
Have a nice day all!
08 August 2007, 02:17 PM
Nice girl...and nice pose, and nice clothes...but the hair looks so frizz and hard!:deal:
08 August 2007, 03:48 PM
Both characters are based on real people I know, and I tried to be as faithful to their true beings as I could!
The stick on Peter's hand is a torch, and he is guiding her towards her dad, Arnulf! She thinks it's so amazing her dad is in control of such a hugh "fish"!
Nice weekend for everyone!
08 August 2007, 04:44 PM
Nice story..You are successful Happen...:thumbsup:
08 August 2007, 08:14 PM
Hei and thanks for the comment! The hair is made dirty and wild on purpose, my friend!
And there is supposed to be some wind in the area! these people spend alot of time
outdoors, that will mess up the appearance quite a bit!
Thanks a lot, dear Maya user! I'm glad you liked it!
08 August 2007, 08:22 PM
I really like her hair !
Nice job again Mathias ! Keep the faith ! :thumbsup:
08 August 2007, 09:09 PM
Thanks a lot Gilles! Maya users are always welcome to my thread!
have a really nice weekend, mate!
09 September 2007, 01:01 AM
all the very best to your concepts,
it is a nice way you gathering in there,, keep the open mind for new ideas,,,
i am gonna subscrib this ...
week end .. hope to find more ..new stuffs uploaded as well,
09 September 2007, 10:41 AM
Thank you pixelpiyan! I'm glad you liked it so far! I have a few more Ideas I would like to
implement in the scene! hopefully there is enough time!
09 September 2007, 03:01 PM
Hei and thanks for the comment! The hair is made dirty and wild on purpose, my friend!
And there is supposed to be some wind in the area! these people spend alot of time
outdoors, that will mess up the appearance quite a bit!
OH ...ok i get it....then nice job!:scream:
09 September 2007, 01:16 AM
HI VArma!!!Love that whale!!!Nice characters and concept also!For the moment persoanly I find the background a bit busy..but I know that all clear up later!Great work!Cheers!
09 September 2007, 09:14 AM
Thanks Captain for the nice comment! I agree with you about the background, I am trying
to fix the best I can! If you have any suggestions, I would love to hear!
09 September 2007, 10:52 AM
Some kitchen props, later filled with vegetables, bread and things like that!
Have a nice day all!
09 September 2007, 11:14 AM
Judging by level of details you show us here, I suggest you to compete both in Animation and short movie category, splitting material in the half :eek: .
Anxious to see texture renders and scenes!
overgå arbeide , grønt lys! :wise: :)
09 September 2007, 02:26 PM
nice models...they all looks pretty nice..but they are that big?
09 September 2007, 11:20 AM
Hi and thanks for "Grønt lys"! :thumbsup:
Actually all models are very low poly, except for the hairs, and I'm sure they won't look
I will be a happy man if I could render a realtively good still image out of this scene!
For the anim, if there is time enough, I could try to animate one of the characters,
just for fun!
Thanks for the support, man!
Hey and thanks a lot! I was thinking they maybe are preparing for a group party, so they
need big pots and props, however, I could downsize any or all of them after the shading,
if that proves to be out of proportion!
thanks for noticing!
09 September 2007, 08:26 AM
I can't leve my pc alone for a moment! When I come back I have lot's of cool new images to see made by you! You're really pushing this scene to a great level man!!! My compliments...
About the "kitchen" stuff... only one comment... you mentioned that you're going to fill them up with vegetables, bread and stuff like that... but you also said that that island is very poor in resources so... Maybe you can not fill the baskets with that stuff but with pieces of meat from the whale or put some bad looking vegetables in it... Or coconuts since there's lot's of palm trees in the background...
Be cool man and keep up! My fingers are crossed for you!!!
09 September 2007, 10:24 AM
Thanks for your always encouraging words and guidelines!
You have a perfectly reasonable point about the food stuff, and since I always value your
sharp insight, I will do as you suggested!
Man, I had planed to place a couple of beetles on those letus leaves, but now...
Hope to see you back on the saddle again with the "BugWars"!
More CPU power for the people!!
09 September 2007, 10:38 AM
- so, so, poor little thing! She said, and started humming the only lullaby song she knew, as a couple of tears rolled down her pink cheeks!
09 September 2007, 03:15 PM
Hey cool shot....i smell the feelings in there!
09 September 2007, 06:37 AM
Thanks Carlos! She is my favorite chatacter in the scene, so far! A girl with a heart of
09 September 2007, 05:37 PM
This was a really tough weight-map job, but I'm glad I went through it! It was a invaluable experience! Still not quite there, but I guess I call it finished for this concept!
I will post a couple of pics later, where two characters of this type are posed and interacting with the scene.
By the way, I used the same mesh as Joaquim, but I had to create a new set of bones and weightmaping for this one!
09 September 2007, 09:31 PM
Hi again Mat!
Again an impressive and unstopable work load man... Renate is very sweet and cool (if it was I, I also be making gentle caresses to the whale... thinking of it in a stake, with plenty of sauce!!! :twisted: -> JUST KIDDING!)
Alek has some minor stuff that maybe aren't that important, it all depends on the proximity of the character to the camera and the angle but... his forehead looks odd... and he has some pinches (???) in the whips, that shown (or you can see better) when you're looking at him from behind... more sideways....
Anyway... with cloth and hair... it won't show!
Again an impressive work bror!!!
Your friend D
PS - a guy had a better rating... he didn't missed any question and I did... :cry:
09 September 2007, 01:11 AM
Wow, you've done so much fantastic stuff since I last dropped by here. I've just spent some very enjoyable time looking through your thread to see what I missed out on. Your stuff is looking brilliant. Your character posing continues to be good but there is so much other stuff I love too. I especially like that ratty, messy hair on them - it conveys beautifully the rugged outdoors effect you described in some earlier post. The whale is looking seriously good too. The tex on it are very believable. I guess I agree with overcontrast about how monochromatic everything is looking at this stage but it's still early isn't it? You suggested that might evolve a bit. Also I'll be the first to admit that I have a personal bias towards strong colours in everything so please only see this as my 2 cents worth.
To sum up, I'm super-impressed by your fantastic work. Your modeling is fantastic (those trees were very cleverly done) Keep it going, buddy
09 September 2007, 09:12 AM
What a beautiful day, to wake up and recieve comments from my two favorite CGtalkers!
thanks a lot guys!
Ola Irmaõ! thanks for the comment! I agree about the issues you mentioned here! The shape of head and forehead is kind of strange with babys, I barrowed a book from the library the other day just to study baby forms and I noticed the shape of the oversized heads and foreheads are mostly common for all of them! Well, my Aleks is far from a healthy perfect kid, but given that he weights only 6K in polys, I guess I could afford a few pinching due to incomplete weightmaps! It actually kind of opened my eyes to where to place those star polys (more than four) and tris! Of course for the next mesh, I hope!
ps; Give me the coordinates of that guy with better "brain", and I will gladly launch my "Silencers" on him, to set an example for the others too!!
Hei mate, I hope everything is going well with your BFJ and you get the permission to post it here for us to see by the time you are finished!
Thanks a lot for your extreme nice words, I really appreciate!
I too am a big-spender on saturation and bright colors, however, in this scene, I was trying to create sort of a grim and harsh environment, to justify rare behavior of the habitants, which obviously has proven to be hard, but I'm not gonna give up and will try different styles to hopefully make it better, with critiques and suggestions from you and other CGtalkers of course! I'm just a week from starting the final render, so things might change dramatically, soon!
You guys are great!!
09 September 2007, 10:44 AM
Aleks1, reaching out for foooood!
Thanks to Dmacb, I went in and eliminated some of pinching problems and refined the head a bit!
09 September 2007, 10:44 AM
Sorry, double post!
09 September 2007, 03:40 PM
i really like ur other models and I really like the female character... but sorry to say I cant say the same about the kid... you'ld expect a more younger kid crawling.. and I think theres some problem ares around the head and feet. You might also think about improving the deformations especially around the shoulder are (I know its a challange for most rigs) but It will give u a better result...
Hope u'll contenue to show us gr8 works... all the best mate. I appologize if I was too harsh. :thumbsup:
09 September 2007, 03:44 PM
nice update!...that looks pretty nice mate!...can't wait to see them texturized!:twisted:
09 September 2007, 06:34 PM
You don't need to appologize at all my friend, Your critiques are totally eligible and true!
I knew it was a tough choice to start modeling a young kid, and I should have calculated
that it wouldn't be possible to get a decent work done in such a short time, knowing that
there are not many (if any) blueprints or T-pose rederence for this kind!
I think I rather exclude this from the scene and just keep the other one who is biting the
whale's tail, where only the head and fingers are visible!
I really appreciate your scincerety and choice of words for this critique!
Hola Carlos and thanks a lot for the comment and support, man!
Wainting to see more updates in your thread!
09 September 2007, 01:27 AM
I too am a big-spender on saturation and bright colors, however, in this scene, I was trying to create sort of a grim and harsh environment, to justify rare behavior of the habitants, which obviously has proven to be hard, but I'm not gonna give up and will try different styles to hopefully make it better, with critiques and suggestions from you and other CGtalkers of course! I'm just a week from starting the final render, so things might change dramatically, soon!That sounds to me like you know exactly what you're doing :thumbsup: Just follow your heart and I have no doubt you'll triumph. It's looking fantastic mate
09 September 2007, 01:54 PM
Hey Mark and thanks! I think I will change some of the background parts and colors to
see what happens, but I'm really interested to keep everyone satisfied too, in addition
to tha plans i had for this, maybe find a middle ground!
thanks for the kind words!
09 September 2007, 01:57 PM
THis is going to be the Ark of Noah !
There is a lot of people here !
I hope you havr time to texture and animate all of them !
keep the faith Mathias !
09 September 2007, 05:09 PM
Slightly elderly dame Selma!
09 September 2007, 05:16 PM
Textured and shaded! The lighting might vary a bit in the scene!
I figure some of dear CGtalkers might have grown bored with all these character posts, so I will gather the rest and put them in one single post! My intention here was to depict how a rather large group of "people" do react when an uninvited guest knocks at their door and how the group mobilise themselves to resc,, I mean, eh, no comment, really!
09 September 2007, 05:26 PM
Hey Gilles and thanks!
Yes, quite a few pepople in there, it's a big "fish", you know, lots of fooood! :D
Texturing won't take long, actually all women are descendent of the same base
mesh, meaning they can gladly use the same texture, and since it's SSS sshader,
I can vary the testure, feeding different subdermals to get the variations, the
same goes with men and children, respectively! I would say a couple of hours for
each character to shade and textuter!
Animation, I'm affraid neither me nor the pc won't be able to take the workload!
And it would be very unrealistic to animate the ocean the way it was shaded!
Thanks for dropping by!
09 September 2007, 07:21 PM
hey Varaste, I really like the dancing lady!... good job on the texturing... r u using real cloth for the skirt?
09 September 2007, 10:42 PM
Brother... you're killing me!!! I almost have no finger nails left... I can hardly wait to see the final image... and those teaser/spoiler words like: I'll maintain the other kid, the one bitting the whale's tail and all... man... what a scene this is turning out to be!!!
BIG COMPLIMENTS MAN!!!
Be cool! And thanks for the "silencers" offer... I'll designate the target soon...
09 September 2007, 10:29 AM
It would be nice if the scene would look like some of Hyeronimus Bosch painting! (What would not be har for you - it seems that you are continuing the line of Northern Renaissance - many people gathered on the meal!).
One thing i noticed is that the arm look too thin and too twisted around ankle (probably as the result of retopology of your basic mesh). It looks like lower arm muscules are too contracted, in its middle part... it would not be too much proble in cartoonish model but here it gives a little trouble to eye as everything is hyper cyber :wise:
09 September 2007, 07:40 PM
thanks a lot! I use mostly nurbs when I want to model clothes, and then convert it back
to polys, sometimes back and forth a few times if the mesh is complicated like the scarf!
Thanks for dropping by!
mac O mac!
You are killing me too with those very kind words! I'm really glad you liked it!
I can't wait either, for the final render to be signed and shipped out, but there is still lots
of pieces which need to fall in place!
Yes, about alex, biting the whale's tail, I will post it soon, I just "have" to have a couple
of kids in the scene, hungry kids, they play an important role here, and since I'm droping
the Idea of crawling Aleks, I might have a replacement role for him, with some alteration
Be cool brother and stay healthy!
Hei and thanks for the support!
Hyeronimus Bosch painting? No, I'm not worthy, hehe! not in this lifetime!
Thanks for drawing my attention to the arm, I wasn't that careful with it, but now I will fix
it, as soon as possible! Good observation!
Keep strong, man!
09 September 2007, 03:08 AM
I figure some of dear CGtalkers might have grown bored with all these character postsI'm not bored! I'm loving this stuff. Selma looks great - once again your posing of the character looks very life-like.
Bring it on!
09 September 2007, 08:00 PM
Thanks a "many" times for the nice comment Mark! I would actually give up this style, If I
may call it that, for half of your cartoonish, funny and yet meaningfull line of work!
We could do the exchange in the busstop, so no one could suspect anything!
09 September 2007, 03:27 AM
I would actually give up this style, If I may call it that, for half of your cartoonish, funny and yet meaningfull line of work! We could do the exchange in the busstop, so no one could suspect anything!
:deal:Awwww, that's really nice what you say about my style of work. Thank you for that. But your stuff is powering on beautifully. It's funny because half way through my EON challenge I started thinking I'd have more fun doing a serious piece of sci fi art. I guess that's a big part of these challenges: watching people progress along very different paths
09 September 2007, 08:08 AM
Post more!!! Quickly!!! People are starting to riot over here!!!
09 September 2007, 09:21 AM
Let's make a deal then! We both turn the table around and work some more on other's "way"
and see how that turns out, it sure will be very educating, at least for my part!
I agree with what you said about the cahllenge and watching pepole's "way" of doing stuff!
Can't wait til next challenge!!
Morning brother! Thanks! I have started a series of full res rendering, which has been
quite time consuming, so I can find the spots where I can place different characters.
Ever since I changed from fish to whale, I had to replot the children apperarance in the
scene, as you might remember from the sketch! The fish was brought (pulled) ashore with
help of a thick rope and on some rolling timber underneath. So the children (on the right),
would play the same, pulling a young girl around on a bed of rolling timber, with hands and
feet tied up and a bind for the mouth! Now it's quite different!
I guess I start rendering the scene first and then add more characters from there!
I'm just one and a half dancers short, before I can do that, probably this week!
Ps; 15 days? You are almost there, take a deep breath and feel THE air!
09 September 2007, 09:18 PM
testing lighting and mood! I crancked up the color intensity just a bit to see how it works in a little area, still can make changes when the final image is ready and I have all facts on the board!
some pebbles, grass and dead branches will also be added to the sand later!
Have a nice weekend all!
09 September 2007, 09:34 PM
Wooahh.... I like the monumental, collosal feeling of this render... very dramatic it is, yes, yes!Water behind, is it still or modeled ?
Almost can feel the chill of the northern seas... or is it because I am tired to death ?? :scream:
09 September 2007, 01:48 AM
oh!...this is getting better!...but don´t forget to improve the quality of the textures!:thumbsup:
09 September 2007, 11:22 AM
Hi Nenad and thanks a lot! The water was initially realised with an Ocean shader in Maya,
then I put a stipe on top of it along the shore only, with transparency map, for the foam effect, both displaced! For the final touch I used smudge in photoshop to finish the look!
Have you ever been to any of northern countries, by a chance?
yes, seas are awfully cold up here!
Hola Carlos and thanks for visiting! Your support is really great! I promise to work with the
textures, as long as Maya can read all of them, there are lots of shaders and textures in
the scene right now, some of them at 4K, But I will see how much more I can push it, before
Mental Ray starts to strike!
09 September 2007, 12:11 PM
Hey this is looking brilliant. :thumbsup: I agree with npantic - it's got a sense of drama and scale about it. Even the ocean water is adding to the drama. Fantastic update!
By the way, if you were thinking of going more cartoony next time then I'd love to see what you can do, although to be honest I can't see myself swapping places with you - I'm tempted to persevere with my cartoony approach a bit longer too and besides, you're setting too high a standard! Hahah
Keep up the great work mate
09 September 2007, 08:54 PM
Northest cities I ever been to was Amsterdaam and Hannover... But my brother work and lives in Dannmark, almost 8 years... he is IT operator there... He sent me photos of he being at the sea there, and I know from his words how cold it is. He also sent me some photos from the Island, Sweden, Norway. He goes skiing there... Pictures of Island are great... very strange "modeled" environment :).
I know a bit about Norse mythology... and there is some of Norse spirit in your work! :)
Croatian coast is nothing like that, of course... warm sea and pleasent mediteran ambience is perfect for rest and pleasent feelings...
... but not on 42C which was this summer :( ...
09 September 2007, 10:19 PM
wow, I leave this thread for some time and when I come back I find some amazing work :scream:
Very very nice indeed.....Good luck man!
09 September 2007, 06:59 PM
Hei Mark and thanks a lot for visiting and of course your comment!
I think I will start with some toon shading after this challenge and see where it goes!
Haven't yet touched that part of Maya, but I believe it's fun, and I got some semi_
crazy Ideas to be fit into that kind of rendering!
Ps, thanks again for the tips on water shading!
Hei Nenad and thanks again! 43 degrees? Even half that temperature is lethal for me!
I'm living above 72 degrees north, also called polar sircle, and my favorite temp of all
time is -2
Hei buddy! Thanks a lot for stopping by and for your nice comment! There is still one
month and a half left, so I hope there is time enough!
Good luck to you too, my friend!
09 September 2007, 03:16 PM
Britt, the medicin woman, and Kristin, Selma's daughter!
These are the last people around the fire, three dancers and two musicians!
The lighting will change some when they are put in the scene, and perhaps some shader/texture tweak!
Suggestions and critiques are always welcome!
09 September 2007, 04:51 PM
I cannot beleive that I missed your friday post!!! Where was I??? I'll have to beat myself for this...
Anyway the textures were already mentioned so... I liked a lot of the ocean water! Very dark and monumental, like the entire image. There's a smooth part in the whale's chin that looks odd...
Your final characters look very good but if I where you, I'd aged or (partially) destroy their instruments... they're way much good looking! I may be wrong but I'm imagining a very poor island, almost withou resources so... that violin and pandeireta (in portuguese) would have to be some kind of relics to them... and despite all the reverence they must show a bit of use (and abuse...)...
My opinion, of course! You may want to make a texture a bit like a yellowish skin to the "pandeireta" instrument...
Be cool man and keep these awsome post coming!!!
09 September 2007, 04:55 PM
I just noticed something... these characters will probably be so small that the instruments detail will not notice... so...
09 September 2007, 09:41 PM
Wow haha how are you modeling these so quickly? :) What programs are you using. Your work is very rich, a lot of atmosphere. Almost surreal. Looking forward to the final piece. Do you intend animating it at all?
09 September 2007, 10:02 AM
Ola Amigo! Thanks a lot for your nice comments and suggestions, You really give me lots of motivation and hope!
About the Tambourine (pandeireta), I found out that I just left it with a basic material instead of assigning a shader to it, Doh! But I saw it a bit too late, to go back and try to fix it! I definitely need more sleep after this!
Your point about the music instruments are sound and logical, and I didn't pay much attention to that, as you self wrote, there won't be much left to see in the big picture, very small indeed!
Smooth part of the whale's nose? I don't know what happened there, perhaps the occlusion overlay was too strong or something! thanks for noticing!
Thanks a lot, man! I use Maya 7 for this one and I too amvery exited about the final render!
In this project, I have tried some workflow which I wouldn't possibly think of, if it wasn't for the challenge, so I'm having a really fun time!
I affraid I won't be able to animate this scene, there would simply be lots of work and many "bones" to move around, So I keep it a still image for the moment!
My recipe for these characters, as you asked, is less sleep and lots of work!
Thanks for dropping by!
09 September 2007, 10:57 AM
It is good to see your update,
comming out fine with characters and the musicians are in a good pose.
keep up the spirit, good luck..
09 September 2007, 06:06 PM
Yes all those characters are modeled like from live experience - they are very lively!
I wonder how your animation will look like? Camera fly-through the scene? Is this eligable for the contest...?
Phuuu we have here terrible oscilations in weather from -20 to +40, then again I am not sure would I switch that for little more stable weather but -? temperature and everlasting twilight :eek:
09 September 2007, 12:03 PM
Obvoiusly I was posting in the wrong forum, and that's because of my misunderstanding about the challenge instructions! See, I thought This was a forum for either 3D still image "or" animation, instead of "both", and I didn't read through the rather long descriptions before starting, really stupid of me!
The thread will continue, now in the right forum, Illustration!
I'm really sorry about this confussion, Hope you don't mind!
I still will be keeping an eye on your wonderful works over here and cheer you up!
09 September 2007, 12:13 PM
Sorry, wrong thread, again
09 September 2007, 12:13 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.