Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Growing veins

06-26-2007, 10:20 AM
Hi all!!
Would be great to hear from you guys some suggestions on different aproaches on how to create a growing effect, kinda branching veins.
The idea is to have this sort of vein like setup, that will grow on objects (mostly walls) surfaces.
So far I have managed a cool setup, although havent been quite successful on creating the branchin effect, its more like a bunch of growing lines that overlap each other.

Many thanks


06-26-2007, 11:22 AM

i did similar effect.

random particles(hidden + keep apart operator) move by wind force(+turbulence)
and they spawn particles by speed making the veins(and those particles have age depend scale operator what gives them "grow" like effect), then those first event particles that are hidden, spawn randomly particles that branch etc..

this how i did it and it works very well, veins wont overlap and just add speed by surface to first event make them grow on surface.

i post a screenshot when i get home..

06-26-2007, 12:31 PM
Great stuff jornas, apreciated.


06-27-2007, 10:50 AM
Hm... All this inefficient tricking around with veins and trees and whatnot in pflow makes me think there should be a better solution... Anyone know of other, better solutions for procedural growth/death in max?

06-27-2007, 07:12 PM


there's some ideas, courtesy of Pete Draper. :)

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