XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Strange Behavior (Animation) Entry: Vikram K. Mulligan

06-25-2007, 07:33 PM
Vikram K. Mulligan is entered in the "Strange Behavior Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/strange_behavior/view_entries.php?challenger=12701)

Latest Update: Final Render: The Biscuits
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1195114466_medium.jpg (http://forums.cgsociety.org/showthread.php?p=4776204#post4776204)

06-27-2007, 06:24 AM
I've had a few ideas so far:

--A CGI tribute to Chuck Jones, showing a 3D "Michigan J. Frog" climbing out of his box, croaking, then bursting into the "Michigan Rag". Upside: absolutely hilarious for anyone who's seen the cartoon. Also, the visual gag might be even greater if the frog is completely photoreal until it starts singing and dancing. Downside: I don't know if I'm enough of an animator to do it justice. I'd also worry about intellectual property issues (though I'd be careful to cite "One Froggy Evening" as my source of inspiration). I probably couldn't use the "Michegan Rag" soundclip unless I re-recorded it myself.

--A janitor in a modern library polishing the floors, shutting off the computer terminals, then sneaking off to the dusty, rarely used stacks to -- gasp -- pick up a physical book and read it! I've actually got some ideas for fleshing this one out with a bit of a story... Could be more poignant than funny. I don't know how long an animation I want to do, though. After all, I need to render this thing out at the end.

--A computer animator struggling to get a rendering right, fighting with his/her software, until he/she finally gives up and paints on the screen (with physical paints) to fix the rendering...

--A flying saucer abducting a farmer's chickens, and completely ignoring the farmer...

Thoughts? Ideas?

06-28-2007, 11:08 PM
I'm now thinking that I'll animate a scene described by Douglas Adams in Last Chance to See (and also used in So Long and Thanks For All The Fish). Apparently Adams was in a train station and he bought a package of biscuits and a newspaper. He sat down at a table to wait for his train, and was astonished to see the man across from him reach over, open Adams' package of biscuits, and eat a biscuit. Adams gave him a look and ate a biscuit himself. The man looked back, and ate another one. They went on like this through the whole package. Finally, the man got up and left. Adams watched him go, then picked up his newspaper to leave himself -- and found his package of biscuits underneath.

07-13-2007, 04:50 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1184302238_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1184302238_large.jpg)

I know it's poor form to start modelling before concept sketches, but I had some ideas as to how my main characters should look, and I wanted to get started right away. I'll post some sketches soon, though. Basically, I plan to have a thin man (the "protagonist", who sits down with the biscuits and newspaper) and a fat man (the "antagonist", who apparently starts stealing biscuits). This is the initial "thin man" model. I'm going for a stylized look instead of strict photorealism, so rather than model a naked figure and do a cloth simulation to drape the clothing, I'm simply going to model the clothed figure.

Incidentally, I'm using Wings 3D for the modelling. I'm planning to use Maya 7.0 for scene setup, and Mental Ray for rendering. (Though I might go with 3Delight and/or Aqsis again... I'm still not 100% sure).

07-13-2007, 05:10 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1184303420_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1184303420_large.jpg)

Here's a quick sketch of the fat man. I think I'll aim for bushier eyebrows, and smaller, shiftier eyes that are either very black or very pale blue. I don't want him to be excessively obese. He should just be plump. Think "European fat" instead of "American fat".

08-15-2007, 06:11 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1187158314_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1187158314_large.jpg)

Here is the finished model of the fat man, done in ZBrush. I'm still working on the textures, and I have yet to do the hair, the moustache, and the hat.

08-20-2007, 10:45 PM
I've been away from my computer for a few days, but I've taken the time to get a hand-drawn storyboard done. I'll post it very soon.

08-21-2007, 04:02 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1187668958_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1187668958_large.jpg)

Here's part 1 of the storyboard for the animation I'm planning to do. This will require a fair bit of rendering time, so I'm going to have to try to optimize my scenes...

The basic plot is as I've outlined before: a thin man buys a package of biscuits and sits down on a park bench next to a fat man. The thin man sets down his biscuits and a newspaper he was carrying, then adjusts his briefcase for a moment. He turns back to his package of biscuits to see the fat man open it, take a biscuit, and eat it. Astonished, the thin man takes a biscuit himself and eats it very deliberately, glaring at the fat man. The fat man glares back and eats another biscuit. This goes on, back and forth between the two character, until the fat man eats the last biscuit. He then tosses the package in the recycling and gets up to leave. The thin man watches him go, annoyed, then picks up his newspaper -- to discover his own package of biscuits underneath, explaining the fat man's "strange behaviour".

08-21-2007, 03:22 PM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1187709716_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1187709716_large.jpg)

Here's Part 2 of the storyboard.

08-31-2007, 06:08 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1188540498_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1188540498_large.jpg)

I'm working on the Fat Man's textures, now. Here's some preliminary work on his sweater. I photographed one of my father's old sweaters, and used that as my base texture. I'm going to add a more interesting pattern. This image is rendered without the displacement map that will give the model much of its detail. Right now, some texture seams are visible, but I'll be cleaning these up soon.

09-01-2007, 06:08 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1188626918_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1188626918_large.jpg)

Here's the model with the final texture and displacement maps. I'm not trying for photorealism, but I will be improving the surface material a bit more.

09-02-2007, 08:19 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1188721159_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1188721159_large.jpg)

Here's the final shader for the fat man. I added a bump map and separated the skin's specular shading from that of the clothing. I'm not going to bother with subsurface scattering; as I said before, I'm not going for strict photorealism.

09-02-2007, 11:23 AM
i like this story because this is funny and you'll need to show subtle acting (i hope ;p) to make it understandable.
But i think the fat man should be more fat, because this is a caricatural scene (the thin, the fat, with a gag in the end) well that's my opinion. :)

09-02-2007, 11:44 AM
Very good choice to pick Adams for the strange behaviour contest, he is the king of it! And good model too! (go go wings3d force! :) ) Other than that, I agree with jayf that he should be even fatter. Also i think his mouth and nose maybe needs some more little modulation (especially mouth - looks a bit flat).
Can you possibly lit the face from the front ?

09-03-2007, 05:30 AM
Thanks for the comments, Jean-François and Nenad. I guess I could have made this character a bit heavier. My main reason for avoiding too much body fat is that I haven't done a whole lot of character animation in the past, and I wasn't sure if I'd be able to deal with the technical challenges of animating fat. As you said, Jean-François, it will take subtle animation (especially in the faces) to tell this story properly, so I don't want to compound the challenge too much.

You're right about the lack of detail in the mouth, Nenad. The character will be getting a moustache shortly, though, which is part of the reason I didn't model more detail there. I think once I set up my morph shapes, the mouth will start to look more "mouthlike".

09-04-2007, 01:04 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1188867860_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1188867860_large.jpg)

I've given the fat man (or maybe I should say plump man) his hairdo, moustache, and eyebrows, now. I wanted him to look like a bit of an unpleasant character without actually looking evil.

09-05-2007, 05:09 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1188968991_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1188968991_large.jpg)

It's not the most exciting of set pieces, but here's a hastily-modelled and shaded recycling bin for the scene. It's very loosely based on the photo at right. VERY loosely.

I need to add a few pieces of paper and maybe a bottle and/or a can to the bottom of the bin. I won't bother with a bag, though; the translucency would be too expensive at render time, and the cloth dynamics would be a pain in the neck to simulate.

09-10-2007, 04:40 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1189399235_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1189399235_large.jpg)

I didn't get a whole lot done on this project this weekend. I did manage to whip up some eyes for the Fat Man, though.

09-10-2007, 07:50 PM
I always find it helpful to make lists of things to do...

--Facial poses
--Jiggle weights

Optional (if time)
--A hat
--A cane

09-11-2007, 03:24 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1189481049_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1189481049_large.jpg)

Here's the tongue model I'll use for both characters. It's hastily modelled using Maya for the base mesh and the UV coordinates, and ZBrush for detailing. I exported a displacement map with MultiDisplacement 3 and used it as a bump map.

The image shows three morph targets (done with ZBrush). I've also rigged the model with a chain of bones to allow me to move it in other ways, making for a very flexible tongue.

09-14-2007, 04:23 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1189743784_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1189743784_large.jpg)

Here's the box for the biscuits.

09-14-2007, 04:45 AM
I was flipping through Last Chance to See, trying to find the part where Adams describes the biscuit encounter. I haven't been able to find it. Am I misremembering? Was it actually in The Salmon of Doubt? Are there any other Douglas Adams fans out there?

09-14-2007, 10:27 PM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1189808819_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1189808819_large.jpg)

Here are some planks for the bench. I hope to have it modelled and finished very soon... Time is rapidly running out!

09-17-2007, 03:23 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1189999414_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1189999414_large.jpg)

I've modelled some biscuits, now. ZBrush is very useful for rapidly modelling organic shapes; it was certainly worth the purchase.

09-19-2007, 04:39 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1190176762_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1190176762_large.jpg)

I'm modelling and texturing the park bench, now. The modelling was done with Wings3D and refined with Maya 7. For the texture, I started by baking a procedural, then using Photoshop to blend in some actual wood photos to increase the realism.

09-23-2007, 12:38 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1190507912_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1190507912_large.jpg)

Here's the finished park bench. I baked the ambient occlusion to four texture maps to reduce rendering times.

09-23-2007, 08:17 PM
Hey, the bench looks very realistic, with those cracks! Hope that it will not be too dark - maybe like it was painted ? :)

Keep on!

09-27-2007, 07:45 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1190879131_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1190879131_large.jpg)

I've been working on the Thin Man mesh, getting it ready in Maya for sculpting in ZBrush. Here are the UVs, laid out with Maya and Roadkill (which is a very handy little program for UV layout).

10-01-2007, 03:37 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1191209818_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1191209818_large.jpg)

Here's the Thin Man model. Textures to come!

10-02-2007, 06:18 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1191305877_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1191305877_large.jpg)

I've started texturing the Thin Man, now. I made a mistake in modelling that cost me my old UVs, but the silver lining was that I learned how to redo UVs on a ZBrush model without losing sculpted details. This rendering does not show the displacement map that I will be using.

10-08-2007, 10:09 AM
Hey Brother in arms :) where is an update? Come one deadline draws near!!

10-08-2007, 08:16 PM
Hey Brother in arms :) where is an update? Come one deadline draws near!!

Hi, Nenad. Thanks for keeping me on my toes. I've been away for a few days, first in Montreal for a conference and then in my old hometown visiting my parents for the Canadian Thanksgiving. Today's the first time in a while that I've had a chance to sit down at my computer. But fear not; I plan to post an update later tonight.

As always, best of luck to you.

10-09-2007, 05:04 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1191906225_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1191906225_large.jpg)

I've finished the textures and shaders for the Thin Man, now. Here he is, complete with the displacement map I'll use for the details. I still need to do his eyes, teeth, hair, and glasses. I also think I'll give him a fedora; that'll be easier to model and texture than a newspaper, and it can be the object under which he finds his biscuits at the end.

10-09-2007, 05:13 AM
A little postscript for my previous post: as I've said before, I'm not going for strict photorealism, so please don't judge the image above too harshly :).

10-10-2007, 02:36 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1191983774_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1191983774_large.jpg)

I've created twenty-one blend shapes to drive the Thin Man's facial animation. Not bad for a piece with no dialogue, eh? The majority are to allow the character to emote in response to the Fat Man's actions, and the minority, to let the character chew.

10-11-2007, 05:01 PM
I like thin man more than the fat one, ... like he has more of "personality"... blendshapes are good too, they are going well with the character. Only, you will need more dramatic ones if he has to express some dramatic reactions...

10-12-2007, 02:05 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1192154737_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1192154737_large.jpg)

Here's the Thin Man's hat, modelled hastily in Wings while taking a break from work. Now back to my grant application!

10-12-2007, 02:09 AM
I like thin man more than the fat one, ... like he has more of "personality"... blendshapes are good too, they are going well with the character. Only, you will need more dramatic ones if he has to express some dramatic reactions...

The Fat Man was the first model I made after getting ZBrush. The Thin Man's better because I had a little more experience the second time around :) . (Oddly enough, I think he looks a tiny bit like James Cromwell). Fortunately, the Thin Man is the protagonist, so he'll be more prominently featured. If I had more time, I'd go back and tweak the Fat Man, but time's running out!

Yup, the expressions I'm showing aren't the most extreme ones. I think the blendshapes I've got are diverse enough to let me do the facial animation I'm planning on doing. I guess I'll find out by doing it, though. And if I need a shape I don't have, I can always add another one.

10-18-2007, 06:48 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1192690106_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1192690106_large.jpg)

Here's the Thin Man with hair and eyes. He's nearly done; I just need to add his teeth and tongue, finish texturing his hat, and give him a skeleton. I'm starting to wonder if I'll get done in time, though. I've lost a lot of time to travel in the past few weeks, as well as a couple of nights to a failed computer power supply (which I've replaced now).

10-19-2007, 05:28 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1192771735_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1192771735_large.jpg)

Here's the completed model of the Thin Man. He ended up looking a little Pixar-ish, unfortunately. Not that I dislike Pixar; on the contrary, I love their work. I just had hoped to produce something in a somewhat more unique style. Oh well. It's my first complete character.

10-22-2007, 01:07 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1193015271_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1193015271_large.jpg)

I've finished rigging the Thin Man up for animation. I still need to do the same for the Fat Man, but I can get started on animating some of the Thin Man shots right away.

10-23-2007, 04:28 AM
It looks like my reach exceeded my grasp on this project. I've got a heck of a lot to do this week with work and other commitments, and the only way I'll get this project done is if I either work night and day on it or if I do a sloppy job. I don't want to do either, so I'll pull out of this contest. I'm going to finish the animation, though -- it just won't be by Monday.

Thanks, as always, to the organizers for putting together a great challenge with very exciting prizes to motivate us. Thanks also to those who offered encouragement and constructive criticism as I went along. I certainly leared a great deal about character modelling and rigging, and I will be applying it later on, when I finish this animation.

10-23-2007, 01:21 PM
Hey Vikram, pitty that you could not make it in time - and my experience is that entushiasam can be weaker after deadline passes... but I hope you will find strenght to finish your work after the contest...! :wise:

10-24-2007, 05:01 AM
Thanks, Nenad. I'll probably do a final rendering of my models and submit that, plus an animation showing stages of the modelling, texturing, etc. I can throw that together on the weekend. I'm like you in that I tend to be less likely to get things done if I don't have a looming deadline. Still, I do intend to finish this animation in the weeks to come.

10-31-2007, 06:49 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1193813354_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1193813354_large.jpg)

I've started working on the animation, now. Here's a frame from the opening sequence, with the Thin Man carrying the box of biscuits to the park bench. I still need to drop in a suitable background...

11-02-2007, 05:09 PM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1194023253_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1194023253_large.jpg)

Software: Darktree,Maya,mental ray,Photoshop,Wings3D,ZBrush

I've finished the animation for the opening sequence, now. Here's the hardware-rendered previsualization.

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=84445)

11-03-2007, 05:05 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1194066347_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1194066347_large.jpg)

Here's a compositing test for the opening shot. I've rendered out in four layers: the background (which is stitched together from some photos I took in a Toronto park), the foreground trees (ray-traced with Mental Ray), the sign (scanline rendered with Mental Ray), and the Thin Man (also scanline rendered with Mental Ray). Blurring is done in post, which is computationally much less intensive than using true depth of field blur.

11-03-2007, 10:56 AM
Hello Vikram!
great work so far. I know there are 2 weeks left so you could find some time for fixes. I mean look at right shoulder it looks odd in in motion ,I know it's probably the hardest bone to rig but it lowers the overall quality very badly. You could also fix jaw - it looks unnatural in 1st take you can use shape morph f.e. You can also make him breathe (some chest animation) It would help bring him to live imo.
Hope this can help you
good luck!!

11-03-2007, 11:27 PM
Thanks for the comments, Bartosz. You're right about the problems with the shoulder and the jaw, and given time, I would go back and fix them. I've got quite a lot of animating and rendering to do in the next two weeks, unfortunately, so I'll only be doing fixes at the very end, if there's time.

As it is, the Thin Man doesn't look quite so bad in the rendered version as he does in the preview. The grey spheres visible in the preview are rigging objects that are not visible in the final render. But no, this isn't Pixar-quality animation by any means :) .

11-05-2007, 08:04 PM
Tehnically very clever... it seems that you are thinking good and rational before you ponder into the scene. Thats good :) . Time is short even with time expansion...! Hope you can finish it soon! There is much of work, because of human realistic characters. Best of luck!

11-06-2007, 04:49 PM
Tehnically very clever... it seems that you are thinking good and rational before you ponder into the scene. Thats good :) . Time is short even with time expansion...! Hope you can finish it soon! There is much of work, because of human realistic characters. Best of luck!

Thanks, Nenad. Yes, I'm trying to design these shots to minimize render times, though it's still five to ten minutes per frame on my dual-core 3 GHz Pentium IV with 1 GB RAM. I've finished rendering two of the shots, now, but as you say, time is short (and I have a lot to do on this still). There won't be a whole lot in the way of updates for a few days, since it's just render, render, render right now.

11-07-2007, 06:19 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1194416376_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1194416376_large.jpg)

In case anyone thinks I've forgotten about rigging the Fat Man -- here he is!

11-14-2007, 04:50 PM
Hey, folks. Sorry for the lack of updates. The last week or so has just seen a lot of rendering, so my computer's been tied up. I will finish on time, though. I didn't have time to finish the entire short film, but I have enough material for a trailer that definitely shows some pretty strange behaviour. The trailer will be my competition entry, and I'll finish the film on my own time.

11-14-2007, 11:20 PM
so how long will the finished animation be? i think for this competition you are stuck w/ a 2 minute maximum time limit. just a heads up. not sure how strictly that will be enforced.

will be interested in seeing the animation in its finished form....the story is pretty clever.

11-15-2007, 07:21 AM
The trailer (which will serve as my entry in the contest) is under a minute. I don't think I could render out more than two minutes of animation! Thanks for the heads up, though.

11-15-2007, 07:35 AM
Apologies. Double post.

11-15-2007, 07:35 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1195111959_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1195111959_large.jpg)

Here's the final rendering. Programs used:

--DarkTree 2.51 (texturing)
--Maya 7 (modelling, lighting, animation)
--Mental Ray (rendering)
--Photoshop CS (texturing, retouching, background photo manipulation)
--Roadkill 1.1 (UV assignments)
--Shave and a Haircut 4.5 (hair)
--Wings 3D 0.98.36 (modelling)
--ZBrush 3.1 (modelling, texturing)

11-15-2007, 08:19 AM
http://assets.cgsociety.org/challenge/entries/18/12701/12701_1195114466_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/12701/12701_1195114466_large.jpg)

Software: Darktree,Maya,mental ray,Photoshop,Wings3D,ZBrush

Here is the completed render, a trailer for a short film that I hope to complete in the next month or so. A few points:

1. The TRAILER is my final entry for the competition. (I didn't have time to finish the full short film).
2. The trailer doesn't give away the film's punch line. For that, see my storyboards :) .
3. There's no sound. I don't know much about sound editing, so I didn't worry about that. My sister, who is quite musically talented, has volunteered to do the soundtrack for the final film, but that will have to wait until she has some free time.
4. This is my first attempt at character animation of any length, so it's a little rough around the edges. I learned quite a bit as I went along.

For the complete list of programs used, see the previous post.

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=84884)

11-15-2007, 10:57 AM
this looks funny. those facial expressions are really good. subtle and expressive, you know exactly what each guy is thinking. very good, especially since this is your first character animation.

11-15-2007, 11:29 PM
this looks funny. those facial expressions are really good. subtle and expressive, you know exactly what each guy is thinking. very good, especially since this is your first character animation.

Hey, thanks a lot Casey. I was hoping I'd be able to give the faces enough expression. Actually, I think it worked better for the fat man than for the thin man. This is partly because I did the blend shapes for the fat man after those for the thin man. I think I did a slightly better job the second time around.

11-17-2007, 12:01 AM
Some acknowledgements are in order, I think. I want to thank the following people:
--Nenad and others who posted encouragement and useful constructive criticism on this thread.
--Joe Alter for sponsoring one of the Aqsis rendering challenges (in which I won a copy of Shave and a Haircut). Shave was quite handy for creating, styling, and rendering the hair in this animation.
--Darkling Simulations for sponsoring another Aqsis rendering challenge (in which I won a copy of DarkTree Textures). DarkTree was great for creating some of the textures I used.

I also forgot to include the GIMP in the list of programs I used.

11-17-2007, 06:06 PM
Hey Vikram, Im glad you made it! Overall feeling is good, and their facial expressions are great! Like they are encoutering great, strange intrigue... and the idea to finish it as a teaser is really good! Honestly i doubted you could make the whole thing on even extended time, and I thought that this fact will crush your will... Best luck, man!

CGTalk Moderation
11-17-2007, 06:06 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.