View Full Version : light spill through house

06 June 2007, 05:02 PM
i ma trying to model an old house.
walls and corners are not straight, so i beveled the edges of a high poly cube.
a simple directional light is the lighting the ''box'' from the outside
when i render from the inside, i have light spiling threw the beveled edges.

i tried adding geometry but it's just not working....
any idea's

06 June 2007, 07:20 PM
Don't know what's the problem with your model, but I think you don't need to use bevel to 'round' the corners of your room; just use mia_roundcorners instead ;)

06 June 2007, 07:23 PM
You will ALWAYS get light leaks if you use "thin" geometry... You need to solidify your walls!!

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06 June 2007, 07:23 PM
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