View Full Version : renderpass and fg

06 June 2007, 01:54 PM
I have 2 questions:
1. If I want to render out only the fgmap, can I do it in lower resolution than the actual render would be?
2. Studios using mr as primary renderer and output different passes (framebuffers) either with ctrlbuffer, megatk or else, how can they solve the filtering problem on the buffers caused by mental ray? You may know these artifacts: little pixeldots all over the image where the primary buffer is filtered other than box 1,1.

CGTalk Moderation
06 June 2007, 01:54 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.