View Full Version : MR light map sequencing ...

06 June 2007, 05:19 PM
Hey guys and gals, does anyone know of a way to write lightMap sequences? I'm interested in rendering a character using MR shaders and saving the lightMap sequence so that a rigger can avoid having to bind a multi-object character. Was thinking that if I could save out a sequence I could give them the single mesh character and just pipe in the sequence after the fact.

Is this possible? And if not is there another workflow for that sort of thing. Thanks a bunch.


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06 June 2007, 05:19 PM
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