View Full Version : l_glass problem

06 June 2007, 09:27 AM
hi all,

i have used a l_glass shader for glass material seen in my test render here:

the problem is, the inside of the cupboard is supposed to be dark, however l_glass makes it look like if it's illuminated.. i've messed with every possible setting in the shader but i can't get rid of it.. any ideas? thanks..

06 June 2007, 10:04 AM
One thing that comes to mind is to increase the shadw depth on your light and in render globals. It could be that the depth is set at default of 1 so the shadow may not be visible through the refraction.

06 June 2007, 10:23 AM
yes it worked! thanks a lot :)

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06 June 2007, 10:23 AM
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