View Full Version : two bone skinning

03-20-2003, 12:27 PM
for our game, we need to smooth-skin our characters in a way, that each vertex is influenced by at most two joints. Starting from a default skinning with 2 max influences, is there a way to prevent maya from normalizing the weights over more than two joints while painting? Or has anyone a script (and is willing to share), that distributes the weights accurately over the two joints with the highest
"Set max weights" isnt useful, it doesnt seem to recognize further weightpainting, and resets the values.

Thanks a lot


03-20-2003, 12:48 PM
skin --> edit smooth skin --> disable weight normalization
and then use component editor to set your values....


03-22-2003, 05:38 PM
very funny when you have 2000+ vertices.
A friend wrote a script for me, that does this
thanks though


04-15-2003, 10:11 PM
That sounds like a very cool script. Is your friend against sharing it?

CGTalk Moderation
01-14-2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.