I'm trying to convert an old project that was build with VS2003 and compiled for maya 7. I thought running the plugin wizard would set the environment up correctly but I can't get it to work. The wizard fails at the point where it should bring up the html pages that let you customize your project settings and the project never gets made.
Anyway. the project already exists with my old source code and I thought the only thing I really should need to do is bring in the headers. My old code has stuff like this:
and so forth. So I searched the maya devkit folder and found all the headers that were listed in my code. I copied them all into a folder called 'maya' and put that folder in
\Microsoft Visual Studio 8\VC\include\ dir. The solution still won't build and I'm getting this kind of error:
>c:\Program Files (x86)\Microsoft Visual Studio 8\VC\include\maya/MPxTransform.h(49) : fatal error C1083: Cannot open include file: 'maya/MStatus.h': No such file or directory
Does anyone here have experience troubleshooting this sort of thing? Seems like an awfully silly thing to have as a bottleneck and I'm feeling terribly naive right now, I'm sure the answer is really simple but beyond my experience. Thanks in advance for any help, I'm under deadline and feeling the urgency.