I rigged a ball with facial controls, and skinned with its facial bones. But when it came to stretch, squash and other full body deformations, my facial bones are not behaving as I expect. (Maybe because of the method I used to create the facial rig). I think, at this point adding another skin over the facial bone skin for stretch squash purpose (will be skinned with stretch bones) will solve the problem. (Actually it is working fine till this time). Please see the attached image files.
I tried “Automatically reloaded morph target method” and it end up with some track view problems.
Is there is any other method to solve this problem ?
Plz find the files attached,