This is regarding a problem I am facing with morpher; please help me out of this. I am using max 7.5(max7 + upgrade)
My problem goes like this; recently I rigged a character with facial controls. The method I used to wire those facial controls is as follows; there is a proxy mesh (just a copy of main mesh) which I used to skin with facial bones. And this proxy mesh is loaded as a morpher in the main mesh (with ĎAutomatically Reload Targetí option ON in morpher). When we translate the controls on the main mesh, the bones deform the proxy mesh and that deformation is loaded as a morpher instantaneously on the main mesh. Up to this part everything was ok, but problem arises when we edit animation curves of these controls in graph editor. If we edit a curve in graph editor, just after releasing the mouse button from that curve, the track view will reset to a neutral pose. This may be because of the automatic reloading of morpher target, but this problem is a big headache for animators and thus for me.
I need a solution to get out of this problem, at least to freeze the updating of curve editor. Please help me out of this disaster