View Full Version : Using a model in C/C++ code. Importing and animation.

06 June 2007, 05:35 AM
When I took the Computer Graphics class in college, I had to use OpenGL to draw my initials (which were somewhat complex the way I wanted them to appear). To mitigate this fact, I write a C++ function to read in a Wavefront OBJ file and then render it (it works flawlessly, but only has support for triangulated things, not material/lighting support).

The next step for me would be to learn how to import a file that has support for bones. What format would you recommend (I am looking for something that can be exported by anything that can manage bones/animations).

Also, does anyone happen to have any links to any tutorials/animations on how to do animation with models that have a skeleton?

06 June 2007, 06:45 AM
the best choice may be COLLADA since it is supported by several packages (MAX, MAYA,...). Though COLLADA is not the most memory efficient, since it is completely XML based.

See COLLADA@KHRONOSGROUP ( for more information.

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06 June 2007, 06:45 AM
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